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OpenMW/apps/openmw/mwrender
2014-08-12 17:07:06 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
animation.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Improve performance of inventory window resize (don't update selection buffer unnecessarily) 2014-08-12 17:07:06 +02:00
characterpreview.hpp Improve performance of inventory window resize (don't update selection buffer unnecessarily) 2014-08-12 17:07:06 +02:00
creatureanimation.cpp Make base_anim.nif take priority for biped creatures 2014-07-28 14:53:53 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp Make sure fog texture is loaded before trying to convertToImage 2014-08-01 18:42:51 +02:00
localmap.hpp
npcanimation.cpp Disable head animations for dead actors (Fixes #1781) 2014-08-11 05:00:13 +02:00
npcanimation.hpp Disable head animations for dead actors (Fixes #1781) 2014-08-11 05:00:13 +02:00
objects.cpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
objects.hpp Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Move terrain grid implementation to a component so the editor can use it (Feature #1597) 2014-08-08 15:46:33 +02:00
renderingmanager.hpp Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) 2014-08-01 16:25:41 +02:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp Use sky_night_02.nif if available (Fixes #1744) 2014-08-03 17:40:29 +02:00
sky.hpp
terrainstorage.cpp Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
terrainstorage.hpp Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 2014-08-08 15:46:33 +02:00
videoplayer.cpp Remove defunct option for building without FFmpeg 2014-07-28 17:46:41 +02:00
videoplayer.hpp
water.cpp
water.hpp
weaponanimation.cpp
weaponanimation.hpp