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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 03:39:14 +00:00
OpenMW/apps/openmw/mwrender
2013-02-23 05:53:20 +01:00
..
.gitignore
actors.cpp
actors.hpp
animation.cpp
animation.hpp
cell.hpp
characterpreview.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
characterpreview.hpp
compositors.cpp
compositors.hpp
creatureanimation.cpp
creatureanimation.hpp
debugging.cpp
debugging.hpp
externalrendering.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp cleanup 2013-02-18 02:33:53 +01:00
localmap.hpp restored global map 2013-02-05 00:39:56 +01:00
npcanimation.cpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
npcanimation.hpp
objects.cpp
objects.hpp
occlusionquery.cpp Supply the new render window to mygui 2013-02-05 20:48:25 +01:00
occlusionquery.hpp Fixing issues from last commit: restored input and occlusion queries 2013-02-05 20:26:13 +01:00
player.cpp
player.hpp
refraction.cpp Fix time factor 2013-02-23 04:43:51 +01:00
refraction.hpp Cleaning out some old bits 2013-02-13 18:39:36 +01:00
renderconst.hpp Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
renderinginterface.hpp
renderingmanager.cpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
renderingmanager.hpp cleanup 2013-02-18 02:33:53 +01:00
ripplesimulation.cpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
ripplesimulation.hpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
shadows.cpp
shadows.hpp
sky.cpp Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes 2013-02-17 18:12:38 +01:00
sky.hpp Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-04 21:55:41 +01:00
terrain.cpp Disabled terrain LOD 2013-02-12 20:55:45 +01:00
terrain.hpp
terrainmaterial.cpp
terrainmaterial.hpp
videoplayer.cpp Added typedef for ssize_t in windows and fixed a use of __PRETTY_FUNCTION__ 2013-02-12 13:59:24 +01:00
videoplayer.hpp
water.cpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00
water.hpp Don't emit if there wasn't enough movement 2013-02-23 05:53:20 +01:00