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OpenMW/apps/openmw/mwlua/factionbindings.cpp
2023-09-13 12:28:38 +02:00

137 lines
5.4 KiB
C++

#include "factionbindings.hpp"
#include <components/esm3/loadfact.hpp>
#include <components/lua/luastate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "luamanagerimp.hpp"
namespace
{
struct FactionRank : ESM::RankData
{
std::string mRankName;
ESM::RefId mFactionId;
size_t mRankIndex;
FactionRank(const ESM::RefId& factionId, const ESM::RankData& data, std::string_view rankName, size_t rankIndex)
: ESM::RankData(data)
, mRankName(rankName)
, mFactionId(factionId)
, mRankIndex(rankIndex)
{
}
};
}
namespace sol
{
template <>
struct is_automagical<ESM::Faction> : std::false_type
{
};
template <>
struct is_automagical<MWWorld::Store<ESM::Faction>> : std::false_type
{
};
template <>
struct is_automagical<MWWorld::Store<FactionRank>> : std::false_type
{
};
}
namespace MWLua
{
using FactionStore = MWWorld::Store<ESM::Faction>;
void initCoreFactionBindings(const Context& context)
{
sol::state_view& lua = context.mLua->sol();
sol::usertype<FactionStore> factionStoreT = lua.new_usertype<FactionStore>("ESM3_FactionStore");
factionStoreT[sol::meta_function::to_string] = [](const FactionStore& store) {
return "ESM3_FactionStore{" + std::to_string(store.getSize()) + " factions}";
};
factionStoreT[sol::meta_function::length] = [](const FactionStore& store) { return store.getSize(); };
factionStoreT[sol::meta_function::index] = sol::overload(
[](const FactionStore& store, size_t index) -> const ESM::Faction* {
if (index == 0 || index > store.getSize())
return nullptr;
return store.at(index - 1);
},
[](const FactionStore& store, std::string_view factionId) -> const ESM::Faction* {
return store.search(ESM::RefId::deserializeText(factionId));
});
factionStoreT[sol::meta_function::pairs] = lua["ipairsForArray"].template get<sol::function>();
factionStoreT[sol::meta_function::ipairs] = lua["ipairsForArray"].template get<sol::function>();
// Faction record
auto factionT = lua.new_usertype<ESM::Faction>("ESM3_Faction");
factionT[sol::meta_function::to_string]
= [](const ESM::Faction& rec) -> std::string { return "ESM3_Faction[" + rec.mId.toDebugString() + "]"; };
factionT["id"] = sol::readonly_property([](const ESM::Faction& rec) { return rec.mId.serializeText(); });
factionT["name"]
= sol::readonly_property([](const ESM::Faction& rec) -> std::string_view { return rec.mName; });
factionT["hidden"]
= sol::readonly_property([](const ESM::Faction& rec) -> bool { return rec.mData.mIsHidden; });
factionT["ranks"] = sol::readonly_property([&lua](const ESM::Faction& rec) {
sol::table res(lua, sol::create);
for (size_t i = 0; i < rec.mRanks.size() && i < rec.mData.mRankData.size(); i++)
{
if (rec.mRanks[i].empty())
break;
res.add(FactionRank(rec.mId, rec.mData.mRankData[i], rec.mRanks[i], i));
}
return res;
});
factionT["reactions"] = sol::readonly_property([&lua](const ESM::Faction& rec) {
sol::table res(lua, sol::create);
for (const auto& [factionId, reaction] : rec.mReactions)
res[factionId.serializeText()] = reaction;
return res;
});
factionT["attributes"] = sol::readonly_property([&lua](const ESM::Faction& rec) {
sol::table res(lua, sol::create);
for (auto attributeIndex : rec.mData.mAttribute)
{
ESM::RefId id = ESM::Attribute::indexToRefId(attributeIndex);
if (!id.empty())
res.add(id.serializeText());
}
return res;
});
factionT["skills"] = sol::readonly_property([&lua](const ESM::Faction& rec) {
sol::table res(lua, sol::create);
for (auto skillIndex : rec.mData.mSkills)
{
ESM::RefId id = ESM::Skill::indexToRefId(skillIndex);
if (!id.empty())
res.add(id.serializeText());
}
return res;
});
auto rankT = lua.new_usertype<FactionRank>("ESM3_FactionRank");
rankT[sol::meta_function::to_string] = [](const FactionRank& rec) -> std::string {
return "ESM3_FactionRank[" + rec.mFactionId.toDebugString() + ", " + std::to_string(rec.mRankIndex + 1)
+ "]";
};
rankT["name"] = sol::readonly_property([](const FactionRank& rec) { return rec.mRankName; });
rankT["primarySkillValue"] = sol::readonly_property([](const FactionRank& rec) { return rec.mPrimarySkill; });
rankT["favouredSkillValue"] = sol::readonly_property([](const FactionRank& rec) { return rec.mFavouredSkill; });
rankT["factionReaction"] = sol::readonly_property([](const FactionRank& rec) { return rec.mFactReaction; });
rankT["attributeValues"] = sol::readonly_property([&lua](const FactionRank& rec) {
sol::table res(lua, sol::create);
res.add(rec.mAttribute1);
res.add(rec.mAttribute2);
return res;
});
}
}