.. |
defs.d
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Several bugfixes related to the new Monster version
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2009-05-06 06:39:41 +00:00 |
esmmain.d
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Testing savegame support
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2008-07-17 10:22:13 +00:00 |
filereader.d
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Adding in Monster
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2008-11-07 08:45:18 +00:00 |
imports.d
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Started implementing ALL in-game objects as Monster scripts.
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2008-11-17 20:11:55 +00:00 |
listkeeper.d
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Cosmetic changes
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2008-11-22 21:21:09 +00:00 |
loadacti.d
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Several bugfixes related to the new Monster version
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2009-05-06 06:39:41 +00:00 |
loadalch.d
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Started implementing ALL in-game objects as Monster scripts.
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2008-11-17 20:11:55 +00:00 |
loadappa.d
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Started implementing ALL in-game objects as Monster scripts.
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2008-11-17 20:11:55 +00:00 |
loadarmo.d
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Added the rest of the game objects (objects found in cells) as Monster
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2008-11-18 11:55:05 +00:00 |
loadbody.d
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Started implementing ALL in-game objects as Monster scripts.
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2008-11-17 20:11:55 +00:00 |
loadbook.d
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Fixed a couple of ESM issues (compatible with the Redemtion mod)
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2009-04-03 10:09:06 +00:00 |
loadbsgn.d
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Started implementing ALL in-game objects as Monster scripts.
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2008-11-17 20:11:55 +00:00 |
loadcell.d
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Rewrote more of the terrain system in D
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2009-06-06 12:02:18 +00:00 |
loadclas.d
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Started implementing ALL in-game objects as Monster scripts.
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2008-11-17 20:11:55 +00:00 |
loadclot.d
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Started implementing ALL in-game objects as Monster scripts.
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2008-11-17 20:11:55 +00:00 |
loadcont.d
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Fixed a couple of ESM issues (compatible with the Redemtion mod)
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2009-04-03 10:09:06 +00:00 |
loadcrea.d
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Added the rest of the game objects (objects found in cells) as Monster
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2008-11-18 11:55:05 +00:00 |
loadcrec.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loaddial.d
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More music changes, Makefile updates, minor changes
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2008-07-20 21:31:01 +00:00 |
loaddoor.d
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Started implementing ALL in-game objects as Monster scripts.
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2008-11-17 20:11:55 +00:00 |
loadench.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loadfact.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loadglob.d
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Cosmetic changes
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2008-11-22 21:21:09 +00:00 |
loadgmst.d
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Added the rest of the game objects (objects found in cells) as Monster
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2008-11-18 11:55:05 +00:00 |
loadinfo.d
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More music changes, Makefile updates, minor changes
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2008-07-20 21:31:01 +00:00 |
loadingr.d
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Added the rest of the game objects (objects found in cells) as Monster
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2008-11-18 11:55:05 +00:00 |
loadlevlist.d
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Update to latest Monster, and minor simplification of the scripts.
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2009-01-22 20:36:36 +00:00 |
loadligh.d
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Started implementing ALL in-game objects as Monster scripts.
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2008-11-17 20:11:55 +00:00 |
loadlocks.d
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Added the rest of the game objects (objects found in cells) as Monster
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2008-11-18 11:55:05 +00:00 |
loadltex.d
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Rewrote more of the terrain system in D
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2009-06-06 12:02:18 +00:00 |
loadmgef.d
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- fixed cell name memory management bug in cpp_mygui.cpp
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2009-03-24 12:57:55 +00:00 |
loadmisc.d
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Added the rest of the game objects (objects found in cells) as Monster
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2008-11-18 11:55:05 +00:00 |
loadnpc.d
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Preparation for console
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2009-05-10 14:02:05 +00:00 |
loadnpcc.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loadrace.d
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fixed readme's for 0.5, various minor changes
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2008-11-05 20:39:32 +00:00 |
loadregn.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loadscpt.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loadskil.d
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Added the rest of the game objects (objects found in cells) as Monster
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2008-11-18 11:55:05 +00:00 |
loadsndg.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loadsoun.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loadspel.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loadsscr.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |
loadstat.d
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Added the rest of the game objects (objects found in cells) as Monster
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2008-11-18 11:55:05 +00:00 |
loadweap.d
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Added the rest of the game objects (objects found in cells) as Monster
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2008-11-18 11:55:05 +00:00 |
records.d
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Added trunk
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2008-06-22 18:32:58 +00:00 |