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OpenMW/apps/openmw/mwlua/magicbindings.cpp

267 lines
14 KiB
C++

#include "magicbindings.hpp"
#include <components/esm3/activespells.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/lua/luastate.hpp>
#include <components/misc/color.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/activespells.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "localscripts.hpp"
#include "luamanagerimp.hpp"
#include "object.hpp"
#include "objectvariant.hpp"
#include "worldview.hpp"
namespace MWLua
{
sol::table initCoreMagicBindings(const Context& context)
{
sol::state_view& lua = context.mLua->sol();
sol::table magicApi(lua, sol::create);
// Constants
magicApi["RANGE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, ESM::RangeType>({
{ "Self", ESM::RT_Self },
{ "Touch", ESM::RT_Touch },
{ "Target", ESM::RT_Target },
}));
magicApi["SCHOOL"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
{ "Alteration", 0 },
{ "Conjuration", 1 },
{ "Destruction", 2 },
{ "Illusion", 3 },
{ "Mysticism", 4 },
{ "Restoration", 5 },
}));
magicApi["SPELL_TYPE"]
= LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, ESM::Spell::SpellType>({
{ "Spell", ESM::Spell::ST_Spell },
{ "Ability", ESM::Spell::ST_Ability },
{ "Blight", ESM::Spell::ST_Blight },
{ "Disease", ESM::Spell::ST_Disease },
{ "Curse", ESM::Spell::ST_Curse },
{ "Power", ESM::Spell::ST_Power },
}));
// Spell store
using SpellStore = MWWorld::Store<ESM::Spell>;
const SpellStore* spellStore = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>();
sol::usertype<SpellStore> spellStoreT = lua.new_usertype<SpellStore>("ESM3_SpellStore");
spellStoreT[sol::meta_function::to_string]
= [](const SpellStore& store) { return "ESM3_SpellStore{" + std::to_string(store.getSize()) + " spells}"; };
spellStoreT[sol::meta_function::length] = [](const SpellStore& store) { return store.getSize(); };
spellStoreT[sol::meta_function::index] = sol::overload(
[](const SpellStore& store, size_t index) -> const ESM::Spell* { return store.at(index - 1); },
[](const SpellStore& store, std::string_view spellId) -> const ESM::Spell* {
return store.find(ESM::RefId::deserializeText(spellId));
});
spellStoreT[sol::meta_function::pairs] = lua["ipairsForArray"].template get<sol::function>();
spellStoreT[sol::meta_function::ipairs] = lua["ipairsForArray"].template get<sol::function>();
magicApi["spells"] = spellStore;
// MagicEffect store
using MagicEffectStore = MWWorld::Store<ESM::MagicEffect>;
const MagicEffectStore* magicEffectStore
= &MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>();
auto magicEffectStoreT = lua.new_usertype<MagicEffectStore>("ESM3_MagicEffectStore");
magicEffectStoreT[sol::meta_function::to_string] = [](const MagicEffectStore& store) {
return "ESM3_MagicEffectStore{" + std::to_string(store.getSize()) + " effects}";
};
magicEffectStoreT[sol::meta_function::index]
= [](const MagicEffectStore& store, int id) -> const ESM::MagicEffect* { return store.find(id); };
auto magicEffectsIter = [magicEffectStore](sol::this_state lua, const sol::object& /*store*/,
sol::optional<int> id) -> std::tuple<sol::object, sol::object> {
MagicEffectStore::iterator iter;
if (id.has_value())
{
iter = magicEffectStore->findIter(*id);
if (iter != magicEffectStore->end())
iter++;
}
else
iter = magicEffectStore->begin();
if (iter != magicEffectStore->end())
return std::make_tuple(sol::make_object(lua, iter->first), sol::make_object(lua, &iter->second));
else
return std::make_tuple(sol::nil, sol::nil);
};
magicEffectStoreT[sol::meta_function::pairs]
= [iter = sol::make_object(lua, magicEffectsIter)] { return iter; };
magicApi["effects"] = magicEffectStore;
// Spell record
auto spellT = lua.new_usertype<ESM::Spell>("ESM3_Spell");
spellT[sol::meta_function::to_string]
= [](const ESM::Spell& rec) -> std::string { return "ESM3_Spell[" + rec.mId.toDebugString() + "]"; };
spellT["id"] = sol::readonly_property([](const ESM::Spell& rec) { return rec.mId.serializeText(); });
spellT["name"] = sol::readonly_property([](const ESM::Spell& rec) -> std::string_view { return rec.mName; });
spellT["type"] = sol::readonly_property([](const ESM::Spell& rec) -> int { return rec.mData.mType; });
spellT["cost"] = sol::readonly_property([](const ESM::Spell& rec) -> int { return rec.mData.mCost; });
spellT["effects"] = sol::readonly_property([&lua](const ESM::Spell& rec) -> sol::table {
sol::table res(lua, sol::create);
for (size_t i = 0; i < rec.mEffects.mList.size(); ++i)
res[i + 1] = rec.mEffects.mList[i]; // ESM::ENAMstruct (effect params)
return res;
});
// Effect params
auto effectParamsT = lua.new_usertype<ESM::ENAMstruct>("ESM3_EffectParams");
effectParamsT[sol::meta_function::to_string] = [magicEffectStore](const ESM::ENAMstruct& params) {
const ESM::MagicEffect* const rec = magicEffectStore->find(params.mEffectID);
return "ESM3_EffectParams[" + ESM::MagicEffect::effectIdToString(rec->mIndex) + "]";
};
effectParamsT["effect"]
= sol::readonly_property([magicEffectStore](const ESM::ENAMstruct& params) -> const ESM::MagicEffect* {
return magicEffectStore->find(params.mEffectID);
});
effectParamsT["affectedSkill"]
= sol::readonly_property([](const ESM::ENAMstruct& params) -> sol::optional<std::string> {
if (params.mSkill >= 0 && params.mSkill < ESM::Skill::Length)
return Misc::StringUtils::lowerCase(ESM::Skill::sSkillNames[params.mSkill]);
else
return sol::nullopt;
});
effectParamsT["affectedAttribute"]
= sol::readonly_property([](const ESM::ENAMstruct& params) -> sol::optional<std::string> {
if (params.mAttribute >= 0 && params.mAttribute < ESM::Attribute::Length)
return Misc::StringUtils::lowerCase(ESM::Attribute::sAttributeNames[params.mAttribute]);
else
return sol::nullopt;
});
effectParamsT["range"]
= sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mRange; });
effectParamsT["area"]
= sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mArea; });
effectParamsT["magnitudeMin"]
= sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mMagnMin; });
effectParamsT["magnitudeMax"]
= sol::readonly_property([](const ESM::ENAMstruct& params) -> int { return params.mMagnMax; });
// MagicEffect record
auto magicEffectT = context.mLua->sol().new_usertype<ESM::MagicEffect>("ESM3_MagicEffect");
magicEffectT[sol::meta_function::to_string] = [](const ESM::MagicEffect& rec) {
return "ESM3_MagicEffect[" + ESM::MagicEffect::effectIdToString(rec.mIndex) + "]";
};
magicEffectT["id"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> int { return rec.mIndex; });
magicEffectT["name"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> std::string_view {
return MWBase::Environment::get()
.getWorld()
->getStore()
.get<ESM::GameSetting>()
.find(ESM::MagicEffect::effectIdToString(rec.mIndex))
->mValue.getString();
});
magicEffectT["school"]
= sol::readonly_property([](const ESM::MagicEffect& rec) -> int { return rec.mData.mSchool; });
magicEffectT["baseCost"]
= sol::readonly_property([](const ESM::MagicEffect& rec) -> float { return rec.mData.mBaseCost; });
magicEffectT["color"] = sol::readonly_property([](const ESM::MagicEffect& rec) -> Misc::Color {
return Misc::Color(rec.mData.mRed / 255.f, rec.mData.mGreen / 255.f, rec.mData.mBlue / 255.f, 1.f);
});
magicEffectT["harmful"] = sol::readonly_property(
[](const ESM::MagicEffect& rec) -> bool { return rec.mData.mFlags & ESM::MagicEffect::Harmful; });
// TODO: Should we expose it? What happens if a spell has several effects with different projectileSpeed?
// magicEffectT["projectileSpeed"]
// = sol::readonly_property([](const ESM::MagicEffect& rec) -> float { return rec.mData.mSpeed; });
return LuaUtil::makeReadOnly(magicApi);
}
// class returned via 'types.Actor.spells(obj)' in Lua
struct ActorSpells
{
const ObjectVariant mActor;
};
void addActorMagicBindings(sol::table& actor, const Context& context)
{
const MWWorld::Store<ESM::Spell>* spellStore
= &MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>();
// types.Actor.spells(o)
actor["spells"] = [](const sol::object actor) { return ActorSpells{ ObjectVariant(actor) }; };
auto spellsT = context.mLua->sol().new_usertype<ActorSpells>("ActorSpells");
spellsT[sol::meta_function::to_string]
= [](const ActorSpells& spells) { return "ActorSpells[" + spells.mActor.object().toString(); };
// #(types.Actor.spells(o))
spellsT[sol::meta_function::length] = [](const ActorSpells& spells) -> size_t {
const MWWorld::Ptr& ptr = spells.mActor.ptr();
return ptr.getClass().getCreatureStats(ptr).getSpells().count();
};
// types.Actor.spells(o)[i]
spellsT[sol::meta_function::index] = sol::overload(
[](const ActorSpells& spells, size_t index) -> const ESM::Spell* {
const MWWorld::Ptr& ptr = spells.mActor.ptr();
return ptr.getClass().getCreatureStats(ptr).getSpells().at(index - 1);
},
[spellStore](const ActorSpells& spells, std::string_view spellId) -> sol::optional<const ESM::Spell*> {
const MWWorld::Ptr& ptr = spells.mActor.ptr();
const ESM::Spell* spell = spellStore->find(ESM::RefId::deserializeText(spellId));
if (ptr.getClass().getCreatureStats(ptr).getSpells().hasSpell(spell))
return spell;
else
return sol::nullopt;
});
// pairs(types.Actor.spells(o))
spellsT[sol::meta_function::pairs] = context.mLua->sol()["ipairsForArray"].template get<sol::function>();
// ipairs(types.Actor.spells(o))
spellsT[sol::meta_function::ipairs] = context.mLua->sol()["ipairsForArray"].template get<sol::function>();
auto toSpellId = [](const sol::object& spellOrId) -> ESM::RefId {
if (spellOrId.is<ESM::Spell>())
return spellOrId.as<const ESM::Spell*>()->mId;
else
return ESM::RefId::deserializeText(spellOrId.as<std::string_view>());
};
// types.Actor.spells(o):add(id)
spellsT["add"] = [context, toSpellId](const ActorSpells& spells, const sol::object& spellOrId) {
if (spells.mActor.isLObject())
throw std::runtime_error("Local scripts can modify only spells of the actor they are attached to.");
context.mLuaManager->addAction([obj = spells.mActor.object(), id = toSpellId(spellOrId)]() {
const MWWorld::Ptr& ptr = obj.ptr();
ptr.getClass().getCreatureStats(ptr).getSpells().add(id);
});
};
// types.Actor.spells(o):remove(id)
spellsT["remove"] = [context, toSpellId](const ActorSpells& spells, const sol::object& spellOrId) {
if (spells.mActor.isLObject())
throw std::runtime_error("Local scripts can modify only spells of the actor they are attached to.");
context.mLuaManager->addAction([obj = spells.mActor.object(), id = toSpellId(spellOrId)]() {
const MWWorld::Ptr& ptr = obj.ptr();
ptr.getClass().getCreatureStats(ptr).getSpells().remove(id);
});
};
// types.Actor.spells(o):clear()
spellsT["clear"] = [context](const ActorSpells& spells) {
if (spells.mActor.isLObject())
throw std::runtime_error("Local scripts can modify only spells of the actor they are attached to.");
context.mLuaManager->addAction([obj = spells.mActor.object()]() {
const MWWorld::Ptr& ptr = obj.ptr();
ptr.getClass().getCreatureStats(ptr).getSpells().clear();
});
};
}
}