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84f8a6848a
This should replace accidental CRLF with LF
162 lines
4.9 KiB
C++
162 lines
4.9 KiB
C++
/* -------------------------------------------------------
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Copyright (c) 2011 Alberto G. Salguero (alberto.salguero (at) uca.es)
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Permission is hereby granted, free of charge, to any
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person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the
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Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the
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Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions of
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the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
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KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
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OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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------------------------------------------------------- */
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#include "ICSInputControlSystem.h"
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#include "ICSControl.h"
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namespace ICS
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{
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Control::Control(const std::string& name, bool autoChangeDirectionOnLimitsAfterStop, bool autoReverseToInitialValue
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, float initialValue, float stepSize, float stepsPerSeconds, bool axisBindable)
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: mValue(initialValue)
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, mInitialValue(initialValue)
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, mName(name)
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, mStepSize(stepSize)
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, mStepsPerSeconds(stepsPerSeconds)
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, mAutoReverseToInitialValue(autoReverseToInitialValue)
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, mIgnoreAutoReverse(false)
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, mAutoChangeDirectionOnLimitsAfterStop(autoChangeDirectionOnLimitsAfterStop)
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, mAxisBindable(axisBindable)
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, currentChangingDirection(STOP)
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{
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}
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Control::~Control()
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{
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mAttachedChannels.clear();
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}
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void Control::setValue(float value)
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{
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float previousValue = mValue;
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mValue = std::max<float>(0.0,std::min<float>(1.0,value));
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if(mValue != previousValue)
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{
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updateChannels();
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notifyListeners(previousValue);
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}
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}
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void Control::attachChannel(Channel* channel, Channel::ChannelDirection direction, float percentage)
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{
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mAttachedChannels.push_back(channel);
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channel->addControl(this, direction, percentage);
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}
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void Control::updateChannels()
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{
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std::list<Channel*>::iterator pos = mAttachedChannels.begin();
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while (pos != mAttachedChannels.end())
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{
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((Channel* )(*pos))->update();
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++pos;
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}
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}
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void Control::notifyListeners(float previousValue)
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{
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std::list<ControlListener*>::iterator pos = mListeners.begin();
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while (pos != mListeners.end())
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{
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(*pos)->controlChanged((Control*)this, this->getValue(), previousValue);
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++pos;
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}
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}
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void Control::setChangingDirection(ControlChangingDirection direction)
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{
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currentChangingDirection = direction;
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mPendingActions.push_back(direction);
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}
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void Control::update(float timeSinceLastFrame)
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{
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if(!mPendingActions.empty())
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{
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size_t timedActionsCount = 0;
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std::list<Control::ControlChangingDirection>::iterator cached_end = mPendingActions.end();
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for(std::list<Control::ControlChangingDirection>::iterator it = mPendingActions.begin() ;
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it != cached_end ; ++it)
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{
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if( (*it) != Control::STOP )
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{
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timedActionsCount++;
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}
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}
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float timeSinceLastFramePart = timeSinceLastFrame / std::max<size_t>(1, timedActionsCount);
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for(std::list<Control::ControlChangingDirection>::iterator it = mPendingActions.begin() ;
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it != cached_end ; ++it)
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{
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if( (*it) != Control::STOP )
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{
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this->setValue(mValue +
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(((int)(*it)) * mStepSize * mStepsPerSeconds * (timeSinceLastFramePart)));
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}
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else if(mAutoReverseToInitialValue && !mIgnoreAutoReverse && mValue != mInitialValue )
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{
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if(mValue > mInitialValue)
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{
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this->setValue( std::max<float>( mInitialValue,
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mValue - (mStepSize * mStepsPerSeconds * (timeSinceLastFramePart))));
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}
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else if(mValue < mInitialValue)
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{
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this->setValue( std::min<float>( mInitialValue,
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mValue + (mStepSize * mStepsPerSeconds * (timeSinceLastFramePart))));
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}
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}
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}
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mPendingActions.clear();
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}
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else if( currentChangingDirection != Control::STOP )
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{
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this->setValue(mValue +
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(((int)currentChangingDirection) * mStepSize * mStepsPerSeconds * (timeSinceLastFrame)));
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}
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else if(mAutoReverseToInitialValue && !mIgnoreAutoReverse && mValue != mInitialValue )
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{
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if(mValue > mInitialValue)
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{
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this->setValue( std::max<float>( mInitialValue,
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mValue - (mStepSize * mStepsPerSeconds * (timeSinceLastFrame))));
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}
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else if(mValue < mInitialValue)
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{
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this->setValue( std::min<float>( mInitialValue,
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mValue + (mStepSize * mStepsPerSeconds * (timeSinceLastFrame))));
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}
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}
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}
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}
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