#include #include #include #include #include #include #include "context.hpp" #include "actions.hpp" #include "luamanagerimp.hpp" namespace MWLua { namespace { class UiAction final : public Action { public: enum Type { CREATE = 0, UPDATE, DESTROY, }; UiAction(Type type, std::shared_ptr element, LuaUtil::LuaState* state) : Action(state) , mType{ type } , mElement{ std::move(element) } {} void apply(WorldView&) const override { try { switch (mType) { case CREATE: mElement->create(); break; case UPDATE: mElement->update(); break; case DESTROY: mElement->destroy(); break; } } catch (std::exception&) { // prevent any actions on a potentially corrupted widget mElement->mRoot = nullptr; throw; } } std::string toString() const override { std::string result; switch (mType) { case CREATE: result += "Create"; break; case UPDATE: result += "Update"; break; case DESTROY: result += "Destroy"; break; } result += " UI"; return result; } private: Type mType; std::shared_ptr mElement; }; // Lua arrays index from 1 inline size_t fromLuaIndex(size_t i) { return i - 1; } inline size_t toLuaIndex(size_t i) { return i + 1; } } class LayerAction final : public Action { public: LayerAction(std::string_view name, std::string_view afterName, LuaUi::Layers::Options options, LuaUtil::LuaState* state) : Action(state) , mName(name) , mAfterName(afterName) , mOptions(options) {} void apply(WorldView&) const override { size_t index = LuaUi::Layers::indexOf(mAfterName); if (index == LuaUi::Layers::size()) throw std::logic_error(std::string("Layer not found")); LuaUi::Layers::insert(index, mName, mOptions); } std::string toString() const override { std::string result("Insert UI layer \""); result += mName; result += "\" after \""; result += mAfterName; result += "\""; return result; } private: std::string mName; std::string mAfterName; LuaUi::Layers::Options mOptions; }; sol::table initUserInterfacePackage(const Context& context) { auto uiContent = context.mLua->sol().new_usertype("UiContent"); uiContent[sol::meta_function::length] = [](const LuaUi::Content& content) { return content.size(); }; uiContent[sol::meta_function::index] = sol::overload( [](const LuaUi::Content& content, size_t index) { return content.at(fromLuaIndex(index)); }, [](const LuaUi::Content& content, std::string_view name) { return content.at(name); }); uiContent[sol::meta_function::new_index] = sol::overload( [](LuaUi::Content& content, size_t index, const sol::table& table) { content.assign(fromLuaIndex(index), table); }, [](LuaUi::Content& content, size_t index, sol::nil_t nil) { content.remove(fromLuaIndex(index)); }, [](LuaUi::Content& content, std::string_view name, const sol::table& table) { content.assign(name, table); }, [](LuaUi::Content& content, std::string_view name, sol::nil_t nil) { content.remove(name); }); uiContent["insert"] = [](LuaUi::Content& content, size_t index, const sol::table& table) { content.insert(fromLuaIndex(index), table); }; uiContent["add"] = [](LuaUi::Content& content, const sol::table& table) { content.insert(content.size(), table); }; uiContent["indexOf"] = [](LuaUi::Content& content, const sol::table& table) -> sol::optional { size_t index = content.indexOf(table); if (index < content.size()) return toLuaIndex(index); else return sol::nullopt; }; { auto pairs = [](LuaUi::Content& content) { auto next = [](LuaUi::Content& content, size_t i) -> sol::optional> { if (i < content.size()) return std::make_tuple(i + 1, content.at(i)); else return sol::nullopt; }; return std::make_tuple(next, content, 0); }; uiContent[sol::meta_function::ipairs] = pairs; uiContent[sol::meta_function::pairs] = pairs; } auto element = context.mLua->sol().new_usertype("Element"); element["layout"] = sol::property( [](LuaUi::Element& element) { return element.mLayout; }, [](LuaUi::Element& element, const sol::table& layout) { element.mLayout = layout; } ); element["update"] = [context](const std::shared_ptr& element) { if (element->mDestroy || element->mUpdate) return; element->mUpdate = true; context.mLuaManager->addAction(std::make_unique(UiAction::UPDATE, element, context.mLua)); }; element["destroy"] = [context](const std::shared_ptr& element) { if (element->mDestroy) return; element->mDestroy = true; context.mLuaManager->addAction(std::make_unique(UiAction::DESTROY, element, context.mLua)); }; sol::table api = context.mLua->newTable(); api["showMessage"] = [luaManager=context.mLuaManager](std::string_view message) { luaManager->addUIMessage(message); }; api["content"] = [](const sol::table& table) { return LuaUi::Content(table); }; api["create"] = [context](const sol::table& layout) { auto element = LuaUi::Element::make(layout); context.mLuaManager->addAction(std::make_unique(UiAction::CREATE, element, context.mLua)); return element; }; sol::table layers = context.mLua->newTable(); layers[sol::meta_function::length] = []() { return LuaUi::Layers::size(); }; layers[sol::meta_function::index] = [](size_t index) { index = fromLuaIndex(index); return LuaUi::Layers::at(index); }; layers["indexOf"] = [](std::string_view name) -> sol::optional { size_t index = LuaUi::Layers::indexOf(name); if (index == LuaUi::Layers::size()) return sol::nullopt; else return toLuaIndex(index); }; layers["insertAfter"] = [context](std::string_view afterName, std::string_view name, const sol::object& opt) { LuaUi::Layers::Options options; options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true); context.mLuaManager->addAction(std::make_unique(name, afterName, options, context.mLua)); }; { auto pairs = [layers](const sol::object&) { auto next = [](const sol::table& l, size_t i) -> sol::optional> { if (i < LuaUi::Layers::size()) return std::make_tuple(i + 1, LuaUi::Layers::at(i)); else return sol::nullopt; }; return std::make_tuple(next, layers, 0); }; layers[sol::meta_function::pairs] = pairs; layers[sol::meta_function::ipairs] = pairs; } api["layers"] = LuaUtil::makeReadOnly(layers); sol::table typeTable = context.mLua->newTable(); for (const auto& it : LuaUi::widgetTypeToName()) typeTable.set(it.second, it.first); api["TYPE"] = LuaUtil::makeReadOnly(typeTable); api["ALIGNMENT"] = LuaUtil::makeReadOnly(context.mLua->tableFromPairs({ { "Start", LuaUi::Alignment::Start }, { "Center", LuaUi::Alignment::Center }, { "End", LuaUi::Alignment::End } })); api["registerSettingsPage"] = &LuaUi::registerSettingsPage; return LuaUtil::makeReadOnly(api); } }