#include "player.hpp" #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/refdata.hpp" namespace MWRender { Player::Player (Ogre::Camera *camera, Ogre::SceneNode* node) : mCamera(camera), mPlayerNode(node), mCameraNode(mPlayerNode->createChildSceneNode()), mVanityNode(mPlayerNode->createChildSceneNode()), mFirstPersonView(true), mVanityMode(false), mPreviewMode(false), mHeight(40.f) { mCameraNode->attachObject(mCamera); mCameraNode->setPosition(0.f, 0.f, mHeight); mPreviewCam.yaw = 0.f; } bool Player::rotate(const Ogre::Vector3 &rot, bool adjust) { rotateCamera(rot, adjust); mUpdates = 0; mTimeIdle = 0.f; if (mVanityMode) { toggleVanityMode(false); } return !mVanityMode && !mPreviewMode; } void Player::rotateCamera(const Ogre::Vector3 &rot, bool adjust) { Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode(); Ogre::SceneNode *yawNode = pitchNode->getParentSceneNode(); if (adjust) { setYaw(getYaw() + rot.z); setPitch(getPitch() + rot.x); } else { setYaw(rot.z); setPitch(rot.x); } Ogre::Quaternion xr( Ogre::Radian(getPitch() + Ogre::Math::HALF_PI), Ogre::Vector3::UNIT_X ); Ogre::Quaternion zr(Ogre::Radian(getYaw()), Ogre::Vector3::UNIT_Z); pitchNode->setOrientation(xr); yawNode->setOrientation(zr); updateListener(); } std::string Player::getHandle() const { return mPlayerNode->getName(); } void Player::attachTo(const MWWorld::Ptr &ptr) { ptr.getRefData().setBaseNode(mPlayerNode); } void Player::updateListener() { Ogre::Vector3 pos = mCamera->getRealPosition(); Ogre::Vector3 dir = mCamera->getRealDirection(); Ogre::Real xch; xch = pos.y, pos.y = -pos.z, pos.z = xch; xch = dir.y, dir.y = -dir.z, dir.z = xch; MWBase::Environment::get().getSoundManager()->setListenerPosDir(pos, dir); } void Player::update(float duration) { if (!mVanityMode) { ++mUpdates; mTimeIdle += duration; if (mTimeIdle > 30.f) { toggleVanityMode(true); } } if (mFirstPersonView && !mVanityMode) { return; } if (mVanityMode) { Ogre::Vector3 rot(0.f, 0.f, 0.f); rot.z = Ogre::Degree(3.f * duration).valueRadians(); rotateCamera(rot, true); } } void Player::toggleViewMode() { mFirstPersonView = !mFirstPersonView; if (mFirstPersonView) { mCamera->setPosition(0.f, 0.f, 0.f); } else { mCamera->setPosition(0.f, 0.f, 400.f); } } void Player::toggleVanityMode(bool enable, bool force) { if (mVanityMode == enable) { return; } mVanityMode = enable; float offset = 300.f; Ogre::Vector3 rot(0.f, 0.f, 0.f); if (mVanityMode) { rot.x = Ogre::Degree(-30.f).valueRadians(); mMainCam.offset = mCamera->getPosition().z; mPlayerNode->removeChild(mCameraNode); mVanityNode->addChild(mCameraNode); } else { rot.x = getPitch(); offset = mMainCam.offset; mVanityNode->removeChild(mCameraNode); mPlayerNode->addChild(mCameraNode); } rot.z = getYaw(); mCamera->setPosition(0.f, 0.f, offset); rotateCamera(rot, false); } void Player::togglePreviewMode(bool enable) { /// \todo move camera if (mPreviewMode == enable) { return; } mPreviewMode = enable; } float Player::getYaw() { if (mVanityMode || mPreviewMode) { return mPreviewCam.yaw; } return mMainCam.yaw; } void Player::setYaw(float angle) { if (angle > Ogre::Math::PI) { angle -= Ogre::Math::TWO_PI; } else if (angle < -Ogre::Math::PI) { angle += Ogre::Math::TWO_PI; } if (mVanityMode || mPreviewMode) { mPreviewCam.yaw = angle; } else { mMainCam.yaw = angle; } } float Player::getPitch() { if (mVanityMode || mPreviewMode) { return mPreviewCam.pitch; } return mMainCam.pitch; } void Player::setPitch(float angle) { if (angle > Ogre::Math::HALF_PI) { angle = Ogre::Math::HALF_PI - 0.01; } else if (angle < -Ogre::Math::HALF_PI) { angle = -Ogre::Math::HALF_PI + 0.01; } if (mVanityMode || mPreviewMode) { mPreviewCam.pitch = angle; } else { mMainCam.pitch = angle; } } }