OpenMW ====== From the [official website][]: > OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. About This Project ------------------ This specific repository is a branch of OpenMW intended to keep pace with development of the project in order to provide a Mac build for interested parties to contribute. This is not an official, sanctioned branch of the OpenMW project. I will only be able to answer specific questions about getting this project running on Mac OS X, **no other platform**. I will not even be able to guarantee my changes maintain backwards compatibility against builds in other operating systems. You have been warned. Getting OpenMW Working ---------------------- 1. Clone this repository. 2. Install `bjam` through MacPorts. 3. Download [boost][] 1.43 and install it with the following command: $ mkdir build && sudo bjam --build-dir=build --layout=versioned --toolset=darwin architecture=i386 address-model=32 --link=shared,static install 4. Download [Ogre][] 1.7.1 and build and Xcode project with CMake: $ mdkir build && cd build && BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 BOOST_LIBRARYDIR=/usr/local/lib cmake -G Xcode .. 5. Once the build completes, move `lib/Release/Ogre.framework` into `/Library/Frameworks`. 6. Generate the Makefile for OpenMW as follows: $ mkdir build && cd build && BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 BOOST_LIBRARYDIR=/usr/local/lib CMAKE_OSX_ARCHITECTURES=i386 cmake .. 7. Move your Morrowind `Data Files` directory into `build`, renamed as `data`. [boost]: http://www.boost.org [Ogre]: http://www.ogre3d.org [official website]: http://openmw.com [Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/