local types = require('openmw.types') local I = require('openmw.interfaces') --- -- Table with information needed to commit crimes. -- @type CommitCrimeInputs -- @field openmw.core#GameObject victim The victim of the crime (optional) -- @field openmw.types#OFFENSE_TYPE type The type of the crime to commit. See @{openmw.types#OFFENSE_TYPE} (required) -- @field #string faction ID of the faction the crime is committed against (optional) -- @field #number arg The amount to increase the player bounty by, if the crime type is theft. Ignored otherwise (optional, defaults to 0) -- @field #boolean victimAware Whether the victim is aware of the crime (optional, defaults to false) --- -- Table containing information returned by the engine after committing a crime -- @type CommitCrimeOutputs -- @field #boolean wasCrimeSeen Whether the crime was seen return { interfaceName = 'Crimes', --- -- Allows to utilize built-in crime mechanics. -- @module Crimes -- @usage require('openmw.interfaces').Crimes interface = { --- Interface version -- @field [parent=#Crimes] #number version version = 1, --- -- Commits a crime as if done through an in-game action. Can only be used in global context. -- @function [parent=#Crimes] commitCrime -- @param openmw.core#GameObject player The player committing the crime -- @param CommitCrimeInputs options A table of parameters describing the committed crime -- @return CommitCrimeOutputs A table containing information about the committed crime commitCrime = function(player, options) assert(types.Player.objectIsInstance(player), "commitCrime requires a player game object") local returnTable = {} local options = options or {} assert(type(options.faction) == "string" or options.faction == nil, "faction id passed to commitCrime must be a string or nil") assert(type(options.arg) == "number" or options.arg == nil, "arg value passed to commitCrime must be a number or nil") assert(type(options.victimAware) == "number" or options.victimAware == nil, "victimAware value passed to commitCrime must be a boolean or nil") assert(options.type ~= nil, "crime type passed to commitCrime cannot be nil") assert(type(options.type) == "number", "crime type passed to commitCrime must be a number") assert(options.victim == nil or types.NPC.objectIsInstance(options.victim), "victim passed to commitCrime must be an NPC or nil") returnTable.wasCrimeSeen = types.Player._runStandardCommitCrime(player, options.victim, options.type, options.faction or "", options.arg or 0, options.victimAware or false) return returnTable end, }, eventHandlers = { CommitCrime = function(data) I.Crimes.commitCrime(data.player, data) end, } }