#include "actionrepair.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" namespace MWWorld { ActionRepair::ActionRepair(const Ptr &item) : Action(false, item) { } void ActionRepair::executeImp (const Ptr& actor) { MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Repair); MWBase::Environment::get().getWindowManager()->startRepairItem(getTarget()); } }