#ifndef GAME_WORLD_INVIRONMENT_H #define GAME_WORLD_INVIRONMENT_H namespace MWSound { class SoundManager; } namespace MWWorld { class World; ///< Collection of script-accessable sub-systems struct Environment { Environment() : mWorld (0), mSoundManager (0) {} World *mWorld; MWSound::SoundManager *mSoundManager; }; } #endif