#include "aifollow.hpp" #include MWMechanics::AiFollow::AiFollow(const std::string &actorId,float duration, float x, float y, float z) : mDuration(duration), mX(x), mY(y), mZ(z), mActorId(actorId) { } MWMechanics::AiFollow::AiFollow(const std::string &actorId,const std::string &cellId,float duration, float x, float y, float z) : mDuration(duration), mX(x), mY(y), mZ(z), mActorId(actorId), mCellId(cellId) { } MWMechanics::AiFollow *MWMechanics::AiFollow::clone() const { return new AiFollow(*this); } bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor) { std::cout << "AiFollow completed.\n"; return true; } int MWMechanics::AiFollow::getTypeId() const { return 3; }