#include "creature.hpp" #include #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/magiceffects.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontalk.hpp" #include "../mwworld/actionopen.hpp" #include "../mwworld/customdata.hpp" #include "../mwworld/containerstore.hpp" #include "../mwworld/physicssystem.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwrender/actors.hpp" #include "../mwgui/tooltips.hpp" namespace { struct CustomData : public MWWorld::CustomData { MWMechanics::CreatureStats mCreatureStats; MWWorld::ContainerStore mContainerStore; virtual MWWorld::CustomData *clone() const; }; MWWorld::CustomData *CustomData::clone() const { return new CustomData (*this); } } namespace MWClass { void Creature::ensureCustomData (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCustomData()) { std::auto_ptr data (new CustomData); MWWorld::LiveCellRef *ref = ptr.get(); // creature stats data->mCreatureStats.getAttribute(0).set (ref->mBase->mData.mStrength); data->mCreatureStats.getAttribute(1).set (ref->mBase->mData.mIntelligence); data->mCreatureStats.getAttribute(2).set (ref->mBase->mData.mWillpower); data->mCreatureStats.getAttribute(3).set (ref->mBase->mData.mAgility); data->mCreatureStats.getAttribute(4).set (ref->mBase->mData.mSpeed); data->mCreatureStats.getAttribute(5).set (ref->mBase->mData.mEndurance); data->mCreatureStats.getAttribute(6).set (ref->mBase->mData.mPersonality); data->mCreatureStats.getAttribute(7).set (ref->mBase->mData.mLuck); data->mCreatureStats.setHealth (ref->mBase->mData.mHealth); data->mCreatureStats.setMagicka (ref->mBase->mData.mMana); data->mCreatureStats.setFatigue (ref->mBase->mData.mFatigue); data->mCreatureStats.setLevel(ref->mBase->mData.mLevel); data->mCreatureStats.setAiSetting (0, ref->mBase->mAiData.mHello); data->mCreatureStats.setAiSetting (1, ref->mBase->mAiData.mFight); data->mCreatureStats.setAiSetting (2, ref->mBase->mAiData.mFlee); data->mCreatureStats.setAiSetting (3, ref->mBase->mAiData.mAlarm); // spells for (std::vector::const_iterator iter (ref->mBase->mSpells.mList.begin()); iter!=ref->mBase->mSpells.mList.end(); ++iter) data->mCreatureStats.getSpells().add (*iter); // store ptr.getRefData().setCustomData (data.release()); } } std::string Creature::getId (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mId; } void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { MWRender::Actors& actors = renderingInterface.getActors(); actors.insertCreature(ptr); } void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const { const std::string model = getModel(ptr); if(!model.empty()) physics.addActor(ptr); MWBase::Environment::get().getMechanicsManager()->add(ptr); } std::string Creature::getModel(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); assert (ref->mBase != NULL); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Creature::getName (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mCreatureStats; } boost::shared_ptr Creature::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead()) return boost::shared_ptr (new MWWorld::ActionOpen(ptr)); else return boost::shared_ptr (new MWWorld::ActionTalk (ptr)); } MWWorld::ContainerStore& Creature::getContainerStore (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mContainerStore; } std::string Creature::getScript (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } bool Creature::isEssential (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mFlags & ESM::Creature::Essential; } void Creature::registerSelf() { boost::shared_ptr instance (new Creature); registerClass (typeid (ESM::Creature).name(), instance); } bool Creature::hasToolTip (const MWWorld::Ptr& ptr) const { /// \todo We don't want tooltips for Creatures in combat mode. return true; } MWGui::ToolTipInfo Creature::getToolTipInfo (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName; std::string text; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); info.text = text; return info; } float Creature::getCapacity (const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& stats = getCreatureStats (ptr); return stats.getAttribute(0).getModified()*5; } float Creature::getEncumbrance (const MWWorld::Ptr& ptr) const { float weight = getContainerStore (ptr).getWeight(); const MWMechanics::CreatureStats& stats = getCreatureStats (ptr); weight -= stats.getMagicEffects().get (MWMechanics::EffectKey (8)).mMagnitude; // feather weight += stats.getMagicEffects().get (MWMechanics::EffectKey (7)).mMagnitude; // burden if (weight<0) weight = 0; return weight; } MWWorld::Ptr Creature::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const { MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(&cell.mCreatures.insert(*ref), &cell); } }