#include "esmloader.hpp" #include "esmstore.hpp" #include #include namespace MWWorld { EsmLoader::EsmLoader(MWWorld::ESMStore& store, ESM::ReadersCache& readers, ToUTF8::Utf8Encoder* encoder) : mReaders(readers) , mStore(store) , mEncoder(encoder) , mDialogue(nullptr) // A content file containing INFO records without a DIAL record appends them to the previous file's dialogue { } void EsmLoader::load(const boost::filesystem::path& filepath, int& index, Loading::Listener* listener) { const ESM::ReadersCache::BusyItem reader = mReaders.get(static_cast(index)); reader->setEncoder(mEncoder); reader->setIndex(index); reader->open(filepath.string()); reader->resolveParentFileIndices(mReaders); assert(reader->getGameFiles().size() == reader->getParentFileIndices().size()); for (std::size_t i = 0, n = reader->getParentFileIndices().size(); i < n; ++i) if (i == static_cast(reader->getIndex())) throw std::runtime_error("File " + reader->getName() + " asks for parent file " + reader->getGameFiles()[i].name + ", but it is not available or has been loaded in the wrong order. " "Please run the launcher to fix this issue."); mStore.load(*reader, listener, mDialogue); if (!mMasterFileFormat.has_value() && (Misc::StringUtils::ciEndsWith(reader->getName(), ".esm") || Misc::StringUtils::ciEndsWith(reader->getName(), ".omwgame"))) mMasterFileFormat = reader->getFormat(); } } /* namespace MWWorld */