#ifndef OPENMW_MWWORLD_MAGICEFFECTS_H #define OPENMW_MWWORLD_MAGICEFFECTS_H namespace ESM { struct CreatureStats; struct InventoryState; struct NpcStats; } namespace MWWorld { void convertMagicEffects(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats = nullptr); void convertStats(ESM::CreatureStats& creatureStats); } #endif