#include "Query.hpp" #include "../Main/Factory.hpp" namespace sh { void Query::execute() { executeImpl(); mDone = true; } ConfigurationQuery::ConfigurationQuery(const std::string &name) : mName(name) { } void ConfigurationQuery::executeImpl() { sh::Factory::getInstance().listConfigurationSettings(mName, mProperties); } void MaterialQuery::executeImpl() { sh::MaterialInstance* instance = sh::Factory::getInstance().getMaterialInstance(mName); if (instance->getParent()) mParent = static_cast<sh::MaterialInstance*>(instance->getParent())->getName(); // add the inherited properties sh::PropertySetGet* parent = instance; std::vector<std::string> inheritedPropertiesVector; while (parent->getParent()) { parent = parent->getParent(); const sh::PropertyMap& parentProperties = parent->listProperties(); for (PropertyMap::const_iterator it = parentProperties.begin(); it != parentProperties.end(); ++it) { MaterialProperty::Source source = MaterialProperty::Inherited_Unchanged; MaterialProperty::Type type = getType(it->first, parent->getProperty(it->first)); mProperties[it->first] = MaterialProperty ( retrieveValue<sh::StringValue>(parent->getProperty(it->first), NULL).get(), type, source); inheritedPropertiesVector.push_back(it->first); } } // add our properties const sh::PropertyMap& ourProperties = instance->listProperties(); for (PropertyMap::const_iterator it = ourProperties.begin(); it != ourProperties.end(); ++it) { MaterialProperty::Source source = (std::find(inheritedPropertiesVector.begin(), inheritedPropertiesVector.end(), it->first) != inheritedPropertiesVector.end()) ? MaterialProperty::Inherited_Changed : MaterialProperty::Normal; MaterialProperty::Type type = getType(it->first, instance->getProperty(it->first)); mProperties[it->first] = MaterialProperty ( retrieveValue<sh::StringValue>(instance->getProperty(it->first), NULL).get(), type, source); } std::vector<MaterialInstancePass>* passes = instance->getPasses(); for (std::vector<MaterialInstancePass>::iterator it = passes->begin(); it != passes->end(); ++it) { mPasses.push_back(PassInfo()); const sh::PropertyMap& passProperties = it->listProperties(); for (PropertyMap::const_iterator pit = passProperties.begin(); pit != passProperties.end(); ++pit) { PropertyValuePtr property = it->getProperty(pit->first); MaterialProperty::Type type = getType(pit->first, property); if (typeid(*property).name() == typeid(sh::LinkedValue).name()) mPasses.back().mProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type); else mPasses.back().mProperties[pit->first] = MaterialProperty( retrieveValue<sh::StringValue>(property, NULL).get(), type); } const sh::PropertyMap& shaderProperties = it->mShaderProperties.listProperties(); for (PropertyMap::const_iterator pit = shaderProperties.begin(); pit != shaderProperties.end(); ++pit) { PropertyValuePtr property = it->mShaderProperties.getProperty(pit->first); MaterialProperty::Type type = getType(pit->first, property); if (typeid(*property).name() == typeid(sh::LinkedValue).name()) mPasses.back().mShaderProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type); else mPasses.back().mShaderProperties[pit->first] = MaterialProperty( retrieveValue<sh::StringValue>(property, NULL).get(), type); } std::vector<MaterialInstanceTextureUnit>* texUnits = &it->mTexUnits; for (std::vector<MaterialInstanceTextureUnit>::iterator tIt = texUnits->begin(); tIt != texUnits->end(); ++tIt) { mPasses.back().mTextureUnits.push_back(TextureUnitInfo()); mPasses.back().mTextureUnits.back().mName = tIt->getName(); const sh::PropertyMap& unitProperties = tIt->listProperties(); for (PropertyMap::const_iterator pit = unitProperties.begin(); pit != unitProperties.end(); ++pit) { PropertyValuePtr property = tIt->getProperty(pit->first); MaterialProperty::Type type = getType(pit->first, property); if (typeid(*property).name() == typeid(sh::LinkedValue).name()) mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty( "$" + property->_getStringValue(), MaterialProperty::Linked); else mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty( retrieveValue<sh::StringValue>(property, NULL).get(), type); } } } } MaterialProperty::Type MaterialQuery::getType(const std::string &key, PropertyValuePtr value) { if (typeid(*value).name() == typeid(sh::LinkedValue).name()) return MaterialProperty::Linked; if (key == "vertex_program" || key == "fragment_program") return MaterialProperty::Shader; std::string valueStr = retrieveValue<sh::StringValue>(value, NULL).get(); if (valueStr == "false" || valueStr == "true") return MaterialProperty::Boolean; } void MaterialPropertyQuery::executeImpl() { sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName); mValue = retrieveValue<sh::StringValue>(m->getProperty(mPropertyName), m).get(); } }