#ifndef MWGUI_SPELLICONS_H #define MWGUI_SPELLICONS_H #include #include "../mwmechanics/magiceffects.hpp" namespace MyGUI { class Widget; class ImageBox; } namespace ESM { struct ENAMstruct; struct EffectList; } namespace MWGui { // information about a single magic effect source as required for display in the tooltip struct MagicEffectInfo { MagicEffectInfo() : mPermanent(false) {} std::string mSource; // display name for effect source (e.g. potion name) MWMechanics::EffectKey mKey; int mMagnitude; float mRemainingTime; bool mPermanent; // the effect is permanent }; class SpellIcons { public: void updateWidgets(MyGUI::Widget* parent, bool adjustSize); private: std::string getSpellDisplayName (const std::string& id); ESM::EffectList getSpellEffectList (const std::string& id); std::map mWidgetMap; }; } #endif