#include "door.hpp" #include #include #include "../mwrender/playerpos.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/actionteleport.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/world.hpp" namespace MWClass { std::string Door::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->name; } boost::shared_ptr Door::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); if (ref->ref.teleport) { // teleport door if (environment.mWorld->getPlayerPos().getPlayer()==actor) { // the player is using the door return boost::shared_ptr ( new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest)); } else { // another NPC or a create is using the door // TODO return action for teleporting other NPC/creature return boost::shared_ptr (new MWWorld::NullAction); } } else { // animated door // TODO return action for rotating the door return boost::shared_ptr (new MWWorld::NullAction); } } void Door::registerSelf() { boost::shared_ptr instance (new Door); registerClass (typeid (ESM::Door).name(), instance); } }