#include "components/esm_store/cell_store.hpp" #include "../mwworld/refdata.hpp" namespace MWRender{ class Objects{ public: Objects(){} ~Objects(){} void insertBegin (ESM::CellRef &ref, bool static_ = false); void insertMesh(const std::string &mesh); /// insert a light related to the most recent insertBegin call. void insertLight(float r, float g, float b, float radius); void insertObjectPhysics(); }; }