#include "clothing.hpp" #include #include #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwrender/objects.hpp" #include "../mwsound/soundmanager.hpp" namespace MWClass { void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { ESMS::LiveCellRef *ref = ptr.get(); assert (ref->base != NULL); const std::string &model = ref->base->model; if (!model.empty()) { MWRender::Objects& objects = renderingInterface.getObjects(); objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false); objects.insertMesh(ptr, "meshes\\" + model); } } void Clothing::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); const std::string &model = ref->base->model; assert (ref->base != NULL); if(!model.empty()){ physics.insertObjectPhysics(ptr, "meshes\\" + model); } } std::string Clothing::getName (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->name; } boost::shared_ptr Clothing::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const { environment.mSoundManager->playSound3D (ptr, getUpSoundId(ptr, environment), 1.0, 1.0, false, true); return boost::shared_ptr ( new MWWorld::ActionTake (ptr)); } std::string Clothing::getScript (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); return ref->base->script; } std::pair, bool> Clothing::getEquipmentSlots (const MWWorld::Ptr& ptr) const { ESMS::LiveCellRef *ref = ptr.get(); std::vector slots; if (ref->base->data.type==ESM::Clothing::Ring) { slots.push_back (int (MWWorld::InventoryStore::Slot_LeftRing)); slots.push_back (int (MWWorld::InventoryStore::Slot_RightRing)); } else { const int size = 9; static const int sMapping[size][2] = { { ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Cuirass }, { ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt }, { ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe }, { ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants }, { ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots }, { ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet }, { ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet }, { ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt }, { ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet } }; for (int i=0; ibase->data.type) { slots.push_back (int (sMapping[i][1])); break; } } return std::make_pair (slots, false); } int Clothing::getEquipmentSkill (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); if (ref->base->data.type==ESM::Clothing::Shoes) return ESM::Skill::Unarmored; return -1; } void Clothing::registerSelf() { boost::shared_ptr instance (new Clothing); registerClass (typeid (ESM::Clothing).name(), instance); } std::string Clothing::getUpSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); if (ref->base->data.type == 8) { return std::string("Item Ring Up"); } return std::string("Item Clothes Up"); } std::string Clothing::getDownSoundId (const MWWorld::Ptr& ptr, const MWWorld::Environment& environment) const { ESMS::LiveCellRef *ref = ptr.get(); if (ref->base->data.type == 8) { return std::string("Item Ring Down"); } return std::string("Item Clothes Down"); } }