#include "actiontrap.hpp" #include "../mwmechanics/spellcasting.hpp" namespace MWWorld { void ActionTrap::executeImp(const Ptr &actor) { MWMechanics::CastSpell cast(mTrapSource, actor); cast.mHitPosition = Ogre::Vector3(actor.getRefData().getPosition().pos); cast.cast(mSpellId); mTrapSource.getCellRef().setTrap(""); } }