#ifndef GAME_SOUND_FFMPEG_DECODER_H #define GAME_SOUND_FFMPEG_DECODER_H // FIXME: This can't be right? The headers refuse to build without UINT64_C, // which only gets defined in stdint.h in either C99 mode or with this macro // defined... #define __STDC_CONSTANT_MACROS #include extern "C" { #include #include // From libavutil version 52.2.0 and onward the declaration of // AV_CH_LAYOUT_* is removed from libavcodec/avcodec.h and moved to // libavutil/channel_layout.h #if AV_VERSION_INT(52, 2, 0) <= AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \ LIBAVUTIL_VERSION_MINOR, LIBAVUTIL_VERSION_MICRO) #include #endif } #include #include "sound_decoder.hpp" namespace MWSound { class FFmpeg_Decoder : public Sound_Decoder { AVFormatContext *mFormatCtx; AVStream **mStream; AVPacket mPacket; AVFrame *mFrame; int mFrameSize; int mFramePos; double mNextPts; bool getNextPacket(); Ogre::DataStreamPtr mDataStream; static int readPacket(void *user_data, uint8_t *buf, int buf_size); static int writePacket(void *user_data, uint8_t *buf, int buf_size); static int64_t seek(void *user_data, int64_t offset, int whence); bool getAVAudioData(); size_t readAVAudioData(void *data, size_t length); virtual void open(const std::string &fname); virtual void close(); virtual std::string getName(); virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type); virtual size_t read(char *buffer, size_t bytes); virtual void readAll(std::vector &output); virtual void rewind(); virtual size_t getSampleOffset(); void fail(const std::string &msg); FFmpeg_Decoder& operator=(const FFmpeg_Decoder &rhs); FFmpeg_Decoder(const FFmpeg_Decoder &rhs); FFmpeg_Decoder(); public: virtual ~FFmpeg_Decoder(); friend class SoundManager; }; #ifndef DEFAULT_DECODER #define DEFAULT_DECODER (::MWSound::FFmpeg_Decoder) #endif } #endif