#ifndef MWGUI_SPELLWINDOW_H #define MWGUI_SPELLWINDOW_H #include "windowpinnablebase.hpp" #include "../mwworld/ptr.hpp" namespace MWGui { class SpellIcons; bool sortItems(const MWWorld::Ptr& left, const MWWorld::Ptr& right); bool sortSpells(const std::string& left, const std::string& right); class SpellWindow : public WindowPinnableBase, public NoDrop { public: SpellWindow(DragAndDrop* drag); virtual ~SpellWindow(); void updateSpells(); void onFrame(float dt) { NoDrop::onFrame(dt); } protected: MyGUI::ScrollView* mSpellView; MyGUI::Widget* mEffectBox; int mHeight; int mWidth; MyGUI::IntSize mWindowSize; std::string mSpellToDelete; void addGroup(const std::string& label, const std::string& label2); int estimateHeight(int numSpells) const; void onWindowResize(MyGUI::Window* _sender); void onEnchantedItemSelected(MyGUI::Widget* _sender); void onSpellSelected(MyGUI::Widget* _sender); void onMouseWheel(MyGUI::Widget* _sender, int _rel); void onDeleteSpellAccept(); virtual void onPinToggled(); virtual void onTitleDoubleClicked(); virtual void open(); SpellIcons* mSpellIcons; }; } #endif