#ifndef MWGUI_SETTINGS_H #define MWGUI_SETTINGS_H #include "windowbase.hpp" namespace MWGui { class WindowManager; } namespace MWGui { class SettingsWindow : public WindowBase { public: SettingsWindow(); virtual void open(); virtual void exit(); void updateControlsBox(); protected: MyGUI::Button* mOkButton; // graphics MyGUI::ListBox* mResolutionList; MyGUI::Button* mFullscreenButton; MyGUI::Button* mVSyncButton; MyGUI::Button* mFPSButton; MyGUI::ScrollBar* mFOVSlider; MyGUI::ScrollBar* mDifficultySlider; MyGUI::ScrollBar* mAnisotropySlider; MyGUI::ComboBox* mTextureFilteringButton; MyGUI::TextBox* mAnisotropyLabel; MyGUI::Widget* mAnisotropyBox; MyGUI::Button* mShadersButton; MyGUI::Button* mShaderModeButton; MyGUI::Button* mRefractionButton; MyGUI::Button* mShadowsEnabledButton; MyGUI::ComboBox* mShadowsTextureSize; // controls MyGUI::ScrollView* mControlsBox; MyGUI::Button* mResetControlsButton; void onOkButtonClicked(MyGUI::Widget* _sender); void onFpsToggled(MyGUI::Widget* _sender); void onTextureFilteringChanged(MyGUI::ComboBox* _sender, size_t pos); void onSliderChangePosition(MyGUI::ScrollBar* scroller, size_t pos); void onButtonToggled(MyGUI::Widget* _sender); void onResolutionSelected(MyGUI::ListBox* _sender, size_t index); void onResolutionAccept(); void onResolutionCancel(); void onShaderModeToggled(MyGUI::Widget* _sender); void onShadowTextureSizeChanged(MyGUI::ComboBox* _sender, size_t pos); void onRebindAction(MyGUI::Widget* _sender); void onInputTabMouseWheel(MyGUI::Widget* _sender, int _rel); void onResetDefaultBindings(MyGUI::Widget* _sender); void onResetDefaultBindingsAccept (); void apply(); void configureWidgets(MyGUI::Widget* widget); }; } #endif