#include "itemview.hpp" #include #include #include #include #include #include #include #include "../mwworld/class.hpp" #include "itemmodel.hpp" #include "itemwidget.hpp" namespace MWGui { std::string ItemView::getCountString(int count) { if (count == 1) return ""; if (count > 9999) return boost::lexical_cast(int(count/1000.f)) + "k"; else return boost::lexical_cast(count); } ItemView::ItemView() : mModel(NULL) , mScrollView(NULL) { } ItemView::~ItemView() { delete mModel; } void ItemView::setModel(ItemModel *model) { delete mModel; mModel = model; update(); } void ItemView::initialiseOverride() { Base::initialiseOverride(); assignWidget(mScrollView, "ScrollView"); if (mScrollView == NULL) throw std::runtime_error("Item view needs a scroll view"); mScrollView->setCanvasAlign(MyGUI::Align::Left | MyGUI::Align::Top); } void ItemView::layoutWidgets() { if (!mScrollView->getChildCount()) return; int x = 0; int y = 0; int maxHeight = mScrollView->getSize().height - 58; MyGUI::Widget* dragArea = mScrollView->getChildAt(0); for (unsigned int i=0; igetChildCount(); ++i) { MyGUI::Widget* w = dragArea->getChildAt(i); w->setPosition(x, y); y += 42; if (y > maxHeight) { x += 42; y = 0; } } x += 42; MyGUI::IntSize size = MyGUI::IntSize(std::max(mScrollView->getSize().width, x), mScrollView->getSize().height); // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mScrollView->setVisibleVScroll(false); mScrollView->setVisibleHScroll(false); mScrollView->setCanvasSize(size); mScrollView->setVisibleVScroll(true); mScrollView->setVisibleHScroll(true); dragArea->setSize(size); } void ItemView::update() { while (mScrollView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0)); if (!mModel) return; mModel->update(); MyGUI::Widget* dragArea = mScrollView->createWidget("",0,0,mScrollView->getWidth(),mScrollView->getHeight(), MyGUI::Align::Stretch); dragArea->setNeedMouseFocus(true); dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground); dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel); for (ItemModel::ModelIndex i=0; i(mModel->getItemCount()); ++i) { const ItemStack& item = mModel->getItem(i); ItemWidget* itemWidget = dragArea->createWidget("MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default); itemWidget->setUserString("ToolTipType", "ItemModelIndex"); itemWidget->setUserData(std::make_pair(i, mModel)); ItemWidget::ItemState state = ItemWidget::None; if (item.mType == ItemStack::Type_Barter) state = ItemWidget::Barter; if (item.mType == ItemStack::Type_Equipped) state = ItemWidget::Equip; itemWidget->setItem(item.mBase, state); itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem); itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel); // text widget that shows item count // TODO: move to ItemWidget MyGUI::TextBox* text = itemWidget->createWidget("SandBrightText", MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(item.mCount)); } layoutWidgets(); } void ItemView::onSelectedItem(MyGUI::Widget *sender) { ItemModel::ModelIndex index = (*sender->getUserData >()).first; eventItemClicked(index); } void ItemView::onSelectedBackground(MyGUI::Widget *sender) { eventBackgroundClicked(); } void ItemView::onMouseWheel(MyGUI::Widget *_sender, int _rel) { if (mScrollView->getViewOffset().left + _rel*0.3 > 0) mScrollView->setViewOffset(MyGUI::IntPoint(0, 0)); else mScrollView->setViewOffset(MyGUI::IntPoint(mScrollView->getViewOffset().left + _rel*0.3, 0)); } void ItemView::setSize(const MyGUI::IntSize &_value) { bool changed = (_value.width != getWidth() || _value.height != getHeight()); Base::setSize(_value); if (changed) layoutWidgets(); } void ItemView::setSize(int _width, int _height) { setSize(MyGUI::IntSize(_width, _height)); } void ItemView::setCoord(const MyGUI::IntCoord &_value) { bool changed = (_value.width != getWidth() || _value.height != getHeight()); Base::setCoord(_value); if (changed) layoutWidgets(); } void ItemView::setCoord(int _left, int _top, int _width, int _height) { setCoord(MyGUI::IntCoord(_left, _top, _width, _height)); } void ItemView::registerComponents() { MyGUI::FactoryManager::getInstance().registerFactory("Widget"); } }