#include "controllers.hpp" #include namespace MWGui { namespace Controllers { ControllerRepeatClick::ControllerRepeatClick() : mInit(0.5), mStep(0.1), mEnabled(true), mTimeLeft(0) { } ControllerRepeatClick::~ControllerRepeatClick() { } bool ControllerRepeatClick::addTime(MyGUI::Widget* _widget, float _time) { if(mTimeLeft == 0) mTimeLeft = mInit; mTimeLeft -= _time; while (mTimeLeft <= 0) { mTimeLeft += mStep; eventRepeatClick(_widget, this); } return true; } void ControllerRepeatClick::setRepeat(float init, float step) { mInit = init; mStep = step; } void ControllerRepeatClick::setEnabled(bool enable) { mEnabled = enable; } void ControllerRepeatClick::setProperty(const std::string& _key, const std::string& _value) { } void ControllerRepeatClick::prepareItem(MyGUI::Widget* _widget) { } // ------------------------------------------------------------- void ControllerFollowMouse::prepareItem(MyGUI::Widget *_widget) { } bool ControllerFollowMouse::addTime(MyGUI::Widget *_widget, float _time) { _widget->setPosition(MyGUI::InputManager::getInstance().getMousePosition()); return true; } } }