#ifndef MWGUI_BOOKWINDOW_H #define MWGUI_BOOKWINDOW_H #include "windowbase.hpp" #include "../mwworld/ptr.hpp" #include "imagebutton.hpp" namespace MWGui { class BookWindow : public WindowBase { public: BookWindow(); virtual void exit(); void open(MWWorld::Ptr book); void setTakeButtonShow(bool show); void nextPage(); void prevPage(); void setInventoryAllowed(bool allowed); protected: void onNextPageButtonClicked (MyGUI::Widget* sender); void onPrevPageButtonClicked (MyGUI::Widget* sender); void onCloseButtonClicked (MyGUI::Widget* sender); void onTakeButtonClicked (MyGUI::Widget* sender); void onMouseWheel(MyGUI::Widget* _sender, int _rel); void updatePages(); void clearPages(); void adjustButton(MWGui::ImageButton* button); private: MWGui::ImageButton* mCloseButton; MWGui::ImageButton* mTakeButton; MWGui::ImageButton* mNextPageButton; MWGui::ImageButton* mPrevPageButton; MyGUI::TextBox* mLeftPageNumber; MyGUI::TextBox* mRightPageNumber; MyGUI::Widget* mLeftPage; MyGUI::Widget* mRightPage; unsigned int mCurrentPage; // 0 is first page std::vector mPages; MWWorld::Ptr mBook; bool mTakeButtonShow; bool mTakeButtonAllowed; }; } #endif