#include "light.hpp" #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/soundmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontake.hpp" #include "../mwworld/actionequip.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/physicssystem.hpp" #include "../mwworld/customdata.hpp" #include "../mwgui/tooltips.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" namespace { struct LightCustomData : public MWWorld::CustomData { float mTime; ///< Time remaining LightCustomData(MWWorld::Ptr ptr) { MWWorld::LiveCellRef *ref = ptr.get(); mTime = ref->mBase->mData.mTime; } ///< Constructs this CustomData from the base values for Ptr. virtual MWWorld::CustomData *clone() const { return new LightCustomData (*this); } }; } namespace MWClass { std::string Light::getId (const MWWorld::Ptr& ptr) const { return ptr.get()->mBase->mId; } void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { const std::string model = getModel(ptr); MWWorld::LiveCellRef *ref = ptr.get(); // Insert even if model is empty, so that the light is added renderingInterface.getObjects().insertModel(ptr, model, false, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault)); } void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const { MWWorld::LiveCellRef *ref = ptr.get(); assert (ref->mBase != NULL); const std::string &model = ref->mBase->mModel; if(!model.empty()) physics.addObject(ptr,ref->mBase->mData.mFlags & ESM::Light::Carry); if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault)) MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop); } std::string Light::getModel(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); assert (ref->mBase != NULL); const std::string &model = ref->mBase->mModel; if (!model.empty()) { return "meshes\\" + model; } return ""; } std::string Light::getName (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); if (ref->mBase->mModel.empty()) return ""; return ref->mBase->mName; } boost::shared_ptr Light::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if(!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory)) return boost::shared_ptr(new MWWorld::NullAction()); MWWorld::LiveCellRef *ref = ptr.get(); if(!(ref->mBase->mData.mFlags&ESM::Light::Carry)) return boost::shared_ptr(new MWWorld::FailedAction()); return defaultItemActivate(ptr, actor); } std::string Light::getScript (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } std::pair, bool> Light::getEquipmentSlots (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); std::vector slots_; if (ref->mBase->mData.mFlags & ESM::Light::Carry) slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft)); return std::make_pair (slots_, false); } int Light::getValue (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mValue; } void Light::registerSelf() { boost::shared_ptr instance (new Light); registerClass (typeid (ESM::Light).name(), instance); } std::string Light::getUpSoundId (const MWWorld::Ptr& ptr) const { return std::string("Item Misc Up"); } std::string Light::getDownSoundId (const MWWorld::Ptr& ptr) const { return std::string("Item Misc Down"); } std::string Light::getInventoryIcon (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mIcon; } bool Light::hasToolTip (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return (ref->mBase->mName != ""); } MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.icon = ref->mBase->mIcon; std::string text; text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}"); if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); } info.text = text; return info; } boost::shared_ptr Light::use (const MWWorld::Ptr& ptr) const { boost::shared_ptr action(new MWWorld::ActionEquip(ptr)); action->setSound(getUpSoundId(ptr)); return action; } void Light::setRemainingUsageTime (const MWWorld::Ptr& ptr, float duration) const { ensureCustomData(ptr); float &timeRemaining = dynamic_cast (*ptr.getRefData().getCustomData()).mTime; timeRemaining = duration; } float Light::getRemainingUsageTime (const MWWorld::Ptr& ptr) const { ensureCustomData(ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mTime; } MWWorld::Ptr Light::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const { MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(&cell.get().insert(*ref), &cell); } void Light::ensureCustomData (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCustomData()) ptr.getRefData().setCustomData(new LightCustomData(ptr)); } bool Light::canSell (const MWWorld::Ptr& item, int npcServices) const { return npcServices & ESM::NPC::Lights; } float Light::getWeight(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mData.mWeight; } std::pair Light::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const { MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc); MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight); if(weapon == invStore.end()) return std::make_pair(1,""); /// \todo the 2h check is repeated many times; put it in a function if(weapon->getTypeName() == typeid(ESM::Weapon).name() && (weapon->get()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand || weapon->get()->mBase->mData.mType == ESM::Weapon::BluntTwoClose || weapon->get()->mBase->mData.mType == ESM::Weapon::BluntTwoWide || weapon->get()->mBase->mData.mType == ESM::Weapon::SpearTwoWide || weapon->get()->mBase->mData.mType == ESM::Weapon::AxeTwoHand || weapon->get()->mBase->mData.mType == ESM::Weapon::MarksmanBow || weapon->get()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)) { return std::make_pair(3,""); } return std::make_pair(1,""); } void Light::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const { const ESM::LightState& state2 = dynamic_cast (state); ensureCustomData (ptr); dynamic_cast (*ptr.getRefData().getCustomData()).mTime = state2.mTime; } void Light::writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state) const { ESM::LightState& state2 = dynamic_cast (state); ensureCustomData (ptr); state2.mTime = dynamic_cast (*ptr.getRefData().getCustomData()).mTime; } }