#ifndef OPENMW_MWPHYSICS_ACTORCONVEXCALLBACK_H #define OPENMW_MWPHYSICS_ACTORCONVEXCALLBACK_H #include class btCollisionObject; namespace MWPhysics { class ActorConvexCallback : public btCollisionWorld::ClosestConvexResultCallback { public: ActorConvexCallback(const btCollisionObject* me, const btVector3& motion, btScalar minCollisionDot, const btCollisionWorld* world); btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult, bool normalInWorldSpace) override; protected: const btCollisionObject* mMe; const btVector3 mMotion; const btScalar mMinCollisionDot; const btCollisionWorld* mWorld; }; } #endif