#include "activator.hpp" #include #include #include #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwbase/world.hpp" #include "../mwworld/action.hpp" #include "../mwworld/cellstore.hpp" #include "../mwworld/esmstore.hpp" #include "../mwworld/failedaction.hpp" #include "../mwworld/nullaction.hpp" #include "../mwworld/ptr.hpp" #include "../mwphysics/physicssystem.hpp" #include "../mwrender/objects.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwrender/vismask.hpp" #include "../mwgui/tooltips.hpp" #include "../mwgui/ustring.hpp" #include "../mwmechanics/npcstats.hpp" #include "classmodel.hpp" namespace MWClass { Activator::Activator() : MWWorld::RegisteredClass(ESM::Activator::sRecordId) { } void Activator::insertObjectRendering( const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const { if (!model.empty()) { renderingInterface.getObjects().insertModel(ptr, model); ptr.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Static); } } void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { insertObjectPhysics(ptr, model, rotation, physics); } void Activator::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const { physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World); } std::string Activator::getModel(const MWWorld::ConstPtr& ptr) const { return getClassModel(ptr); } bool Activator::isActivator() const { return true; } bool Activator::useAnim() const { return true; } std::string_view Activator::getName(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mName; } const ESM::RefId& Activator::getScript(const MWWorld::ConstPtr& ptr) const { const MWWorld::LiveCellRef* ref = ptr.get(); return ref->mBase->mScript; } bool Activator::hasToolTip(const MWWorld::ConstPtr& ptr) const { return !getName(ptr).empty(); } MWGui::ToolTipInfo Activator::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const { const MWWorld::LiveCellRef* ref = ptr.get(); MWGui::ToolTipInfo info; std::string_view name = getName(ptr); info.caption = MyGUI::TextIterator::toTagsString(MWGui::toUString(name)) + MWGui::ToolTips::getCountString(count); std::string text; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { text += MWGui::ToolTips::getCellRefString(ptr.getCellRef()); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script"); } info.text = text; return info; } std::unique_ptr Activator::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf()) { const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); auto& prng = MWBase::Environment::get().getWorld()->getPrng(); const ESM::Sound* sound = store.get().searchRandom("WolfActivator", prng); std::unique_ptr action = std::make_unique("#{sWerewolfRefusal}"); if (sound) action->setSound(sound->mId); return action; } return std::make_unique(); } MWWorld::Ptr Activator::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const { const MWWorld::LiveCellRef* ref = ptr.get(); return MWWorld::Ptr(cell.insert(ref), &cell); } const ESM::RefId& Activator::getSoundIdFromSndGen(const MWWorld::Ptr& ptr, std::string_view name) const { const std::string model = getModel(ptr); // Assume it's not empty, since we wouldn't have gotten the soundgen otherwise const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const ESM::RefId* creatureId = nullptr; const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS(); for (const ESM::Creature& iter : store.get()) { if (!iter.mModel.empty() && Misc::StringUtils::ciEqual(model, Misc::ResourceHelpers::correctMeshPath(iter.mModel, vfs))) { creatureId = !iter.mOriginal.empty() ? &iter.mOriginal : &iter.mId; break; } } int type = getSndGenTypeFromName(name); std::vector fallbacksounds; auto& prng = MWBase::Environment::get().getWorld()->getPrng(); if (creatureId && !creatureId->empty()) { std::vector sounds; for (auto sound = store.get().begin(); sound != store.get().end(); ++sound) { if (type == sound->mType && !sound->mCreature.empty() && (*creatureId == sound->mCreature)) sounds.push_back(&*sound); if (type == sound->mType && sound->mCreature.empty()) fallbacksounds.push_back(&*sound); } if (!sounds.empty()) return sounds[Misc::Rng::rollDice(sounds.size(), prng)]->mSound; if (!fallbacksounds.empty()) return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound; } else { // The activator doesn't have a corresponding creature ID, but we can try to use the defaults for (auto sound = store.get().begin(); sound != store.get().end(); ++sound) if (type == sound->mType && sound->mCreature.empty()) fallbacksounds.push_back(&*sound); if (!fallbacksounds.empty()) return fallbacksounds[Misc::Rng::rollDice(fallbacksounds.size(), prng)]->mSound; } return ESM::RefId::sEmpty; } int Activator::getSndGenTypeFromName(std::string_view name) { if (name == "left") return ESM::SoundGenerator::LeftFoot; if (name == "right") return ESM::SoundGenerator::RightFoot; if (name == "swimleft") return ESM::SoundGenerator::SwimLeft; if (name == "swimright") return ESM::SoundGenerator::SwimRight; if (name == "moan") return ESM::SoundGenerator::Moan; if (name == "roar") return ESM::SoundGenerator::Roar; if (name == "scream") return ESM::SoundGenerator::Scream; if (name == "land") return ESM::SoundGenerator::Land; throw std::runtime_error("Unexpected soundgen type: " + std::string(name)); } }