#ifndef MWLUA_LUABINDINGS_H #define MWLUA_LUABINDINGS_H #include #include #include #include "context.hpp" namespace MWLua { // Initialize Lua packages that are available for all scripts. std::map initCommonPackages(const Context&); // Initialize Lua packages that are available only for global scripts. std::map initGlobalPackages(const Context&); // Initialize Lua packages that are available only for local scripts (including player scripts). std::map initLocalPackages(const Context&); // Initialize Lua packages that are available only for local scripts on the player. std::map initPlayerPackages(const Context&); } #endif // MWLUA_LUABINDINGS_H