#include "actiontake.hpp" #include "class.hpp" #include "environment.hpp" #include "world.hpp" namespace MWWorld { ActionTake::ActionTake (const MWWorld::Ptr& object) : mObject (object) {} void ActionTake::execute (Environment& environment) { // insert into player's inventory MWWorld::Ptr player = environment.mWorld->getPtr ("player", true); MWWorld::Class::get (mObject).insertIntoContainer (mObject, MWWorld::Class::get (player).getContainerStore (player)); // remove from world environment.mWorld->deleteObject (mObject); } }