#ifndef GAME_SCRIPT_COMPILERCONTEXT_H #define GAME_SCRIPT_COMPILERCONTEXT_H #include namespace MWScript { class CompilerContext : public Compiler::Context { public: enum Type { Type_Full, // global, local, targeted Type_Dialogue, Type_Console }; private: Type mType; public: CompilerContext (Type type); /// Is the compiler allowed to declare local variables? bool canDeclareLocals() const override; /// 'l: long, 's': short, 'f': float, ' ': does not exist. char getGlobalType (const std::string& name) const override; std::pair getMemberType (const std::string& name, const std::string& id) const override; ///< Return type of member variable \a name in script \a id or in script of reference of /// \a id /// \return first: 'l: long, 's': short, 'f': float, ' ': does not exist. /// second: true: script of reference bool isId (const std::string& name) const override; ///< Does \a name match an ID, that can be referenced? }; } #endif