#ifndef _GAME_RENDER_SKY_H #define _GAME_RENDER_SKY_H #include namespace Ogre { class RenderWindow; class Camera; } namespace MWRender { /// /// Interface for the sky rendering system /// class SkyManager { public: static SkyManager* create (Ogre::RenderWindow* pRenderWindow, Ogre::Camera* pCamera, const boost::filesystem::path& resDir); virtual ~SkyManager() {} virtual void enable() = 0; virtual void disable() = 0; virtual void setHour (double hour) = 0; virtual void setDate (int day, int month) = 0; virtual int getMasserPhase() const = 0; virtual int getSecundaPhase() const = 0; virtual void setMoonColour (bool red) = 0; }; } #endif // _GAME_RENDER_SKY_H