#include "npc.hpp" #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/movement.hpp" #include "../mwmechanics/mechanicsmanager.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontalk.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/customdata.hpp" #include "../mwworld/physicssystem.hpp" #include "../mwrender/actors.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/window_manager.hpp" #include "../mwgui/tooltips.hpp" namespace { const Ogre::Radian kOgrePi (Ogre::Math::PI); const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0)); struct CustomData : public MWWorld::CustomData { MWMechanics::NpcStats mNpcStats; MWMechanics::CreatureStats mCreatureStats; MWMechanics::Movement mMovement; MWWorld::InventoryStore mInventoryStore; virtual MWWorld::CustomData *clone() const; }; MWWorld::CustomData *CustomData::clone() const { return new CustomData (*this); } } namespace MWClass { void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const { if (!ptr.getRefData().getCustomData()) { std::auto_ptr data (new CustomData); MWWorld::LiveCellRef *ref = ptr.get(); // NPC stats if (!ref->base->faction.empty()) { std::string faction = ref->base->faction; boost::algorithm::to_lower(faction); if(ref->base->npdt52.gold != -10) { data->mNpcStats.getFactionRanks()[faction] = (int)ref->base->npdt52.rank; } else { data->mNpcStats.getFactionRanks()[faction] = (int)ref->base->npdt12.rank; } } // creature stats if(ref->base->npdt52.gold != -10) { for (int i=0; i<27; ++i) data->mNpcStats.getSkill (i).setBase (ref->base->npdt52.skills[i]); data->mCreatureStats.getAttribute(0).set (ref->base->npdt52.strength); data->mCreatureStats.getAttribute(1).set (ref->base->npdt52.intelligence); data->mCreatureStats.getAttribute(2).set (ref->base->npdt52.willpower); data->mCreatureStats.getAttribute(3).set (ref->base->npdt52.agility); data->mCreatureStats.getAttribute(4).set (ref->base->npdt52.speed); data->mCreatureStats.getAttribute(5).set (ref->base->npdt52.endurance); data->mCreatureStats.getAttribute(6).set (ref->base->npdt52.personality); data->mCreatureStats.getAttribute(7).set (ref->base->npdt52.luck); data->mCreatureStats.getHealth().set (ref->base->npdt52.health); data->mCreatureStats.getMagicka().set (ref->base->npdt52.mana); data->mCreatureStats.getFatigue().set (ref->base->npdt52.fatigue); data->mCreatureStats.setLevel(ref->base->npdt52.level); } else { /// \todo do something with npdt12 maybe:p } data->mCreatureStats.setHello(ref->base->AI.hello); data->mCreatureStats.setFight(ref->base->AI.fight); data->mCreatureStats.setFlee(ref->base->AI.flee); data->mCreatureStats.setAlarm(ref->base->AI.alarm); // store ptr.getRefData().setCustomData (data.release()); } } std::string Npc::getId (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->base->mId; } void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr)); } void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const { physics.insertActorPhysics(ptr, getModel(ptr)); MWBase::Environment::get().getMechanicsManager()->addActor(ptr); } std::string Npc::getModel(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); assert(ref->base != NULL); std::string headID = ref->base->head; int end = headID.find_last_of("head_") - 4; std::string bodyRaceID = headID.substr(0, end); std::string model = "meshes\\base_anim.nif"; if (bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_") { model = "meshes\\base_animkna.nif"; } return model; } std::string Npc::getName (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->base->name; } MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mCreatureStats; } MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mNpcStats; } boost::shared_ptr Npc::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { return boost::shared_ptr (new MWWorld::ActionTalk (ptr)); } MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mInventoryStore; } MWWorld::InventoryStore& Npc::getInventoryStore (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mInventoryStore; } std::string Npc::getScript (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->base->script; } void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceRun, force); break; case Sneak: stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak, force); break; case Combat: throw std::runtime_error ("combat stance not enforcable for NPCs"); } } void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: stats.setMovementFlag (MWMechanics::NpcStats::Flag_Run, set); break; case Sneak: stats.setMovementFlag (MWMechanics::NpcStats::Flag_Sneak, set); break; case Combat: // Combat stance ignored for now; need to be determined based on draw state instead of // being maunally set. break; } } bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceRun)) return true; return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Run); case Sneak: if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak)) return true; return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Sneak); case Combat: return false; } return false; } float Npc::getSpeed (const MWWorld::Ptr& ptr) const { return getStance (ptr, Run) ? 600 : 300; // TODO calculate these values from stats } MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mMovement; } Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const { Ogre::Vector3 vector (0, 0, 0); vector.x = - getMovementSettings (ptr).mLeftRight * 127; vector.y = getMovementSettings (ptr).mForwardBackward * 127; vector.z = getMovementSettings(ptr).mUpDown * 127; //if (getStance (ptr, Run, false)) // vector *= 2; return vector; } void Npc::registerSelf() { boost::shared_ptr instance (new Npc); registerClass (typeid (ESM::NPC).name(), instance); } bool Npc::hasToolTip (const MWWorld::Ptr& ptr) const { /// \todo We don't want tooltips for NPCs in combat mode. return true; } MWGui::ToolTipInfo Npc::getToolTipInfo (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->base->name; std::string text; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) text += MWGui::ToolTips::getMiscString(ref->base->script, "Script"); info.text = text; return info; } float Npc::getCapacity (const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& stats = getCreatureStats (ptr); return stats.getAttribute(0).getModified()*5; } float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const { float weight = getContainerStore (ptr).getWeight(); const MWMechanics::CreatureStats& stats = getCreatureStats (ptr); weight -= stats.getMagicEffects().get (MWMechanics::EffectKey (8)).mMagnitude; // feather weight += stats.getMagicEffects().get (MWMechanics::EffectKey (7)).mMagnitude; // burden if (weight<0) weight = 0; return weight; } bool Npc::apply (const MWWorld::Ptr& ptr, const std::string& id, const MWWorld::Ptr& actor) const { MWMechanics::CreatureStats& stats = getCreatureStats (ptr); /// \todo consider instant effects return stats.getActiveSpells().addSpell (id); } void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); MWWorld::LiveCellRef *ref = ptr.get(); const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find ( ref->base->cls); stats.useSkill (skill, *class_, usageType); } void Npc::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const { y = 0; x = 0; } MWWorld::Ptr Npc::moveToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const { MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(&cell.npcs.insert(*ref), &cell); } }