#include "util.hpp" namespace SceneUtil { void transformBoundingSphere (const osg::Matrix& matrix, osg::BoundingSphere& bsphere) { osg::BoundingSphere::vec_type xdash = bsphere._center; xdash.x() += bsphere._radius; xdash = xdash*matrix; osg::BoundingSphere::vec_type ydash = bsphere._center; ydash.y() += bsphere._radius; ydash = ydash*matrix; osg::BoundingSphere::vec_type zdash = bsphere._center; zdash.z() += bsphere._radius; zdash = zdash*matrix; bsphere._center = bsphere._center*matrix; xdash -= bsphere._center; osg::BoundingSphere::value_type len_xdash = xdash.length(); ydash -= bsphere._center; osg::BoundingSphere::value_type len_ydash = ydash.length(); zdash -= bsphere._center; osg::BoundingSphere::value_type len_zdash = zdash.length(); bsphere._radius = len_xdash; if (bsphere._radius