#include "aitravel.hpp" MWMechanics::AiTravel::AiTravel(float x, float y, float z, bool reset) { mX = x; mY = y; mZ = z; mReset = reset; } MWMechanics::AiTravel * MWMechanics::AiTravel::clone() const { AiTravel * temp = new AiTravel(*this); return temp; } bool MWMechanics::AiTravel::execute (const MWWorld::Ptr& actor) { std::cout << "AiTravel complited. \n"; return true; } int MWMechanics::AiTravel::getTypeId() const { return 1; } float MWMechanics::AiTravel::getX() { return mX; } float MWMechanics::AiTravel::getY() { return mY; } float MWMechanics::AiTravel::getZ() { return mZ; } bool MWMechanics::AiTravel::getReset() { return mReset; }