#include "aiescort.hpp" MWMechanics::AiEscort::AiEscort(std::string ActorID,int Duration, float X, float Y, float Z, bool Reset) { mActorID = ActorID; mDuration = Duration; mX = X; mY = Y; mZ = Z; mReset = Reset; } MWMechanics::AiEscort *MWMechanics::AiEscort::clone() const { AiEscort * temp = new AiEscort(*this); return temp; } bool MWMechanics::AiEscort::execute (const MWWorld::Ptr& actor) { std::cout << "AiEscort complted. \n"; return true; } int MWMechanics::AiEscort::getTypeId() const { return 2; } float MWMechanics::AiEscort::getX() { return mX; } float MWMechanics::AiEscort::getY() { return mY; } float MWMechanics::AiEscort::getZ() { return mZ; } bool MWMechanics::AiEscort::getReset() { return mReset; } std::string MWMechanics::AiEscort::getActorID() { return mActorID; } int MWMechanics::AiEscort::getDuration() { return mDuration; }