#ifndef GAME_SHADOWS_H #define GAME_SHADOWS_H // forward declares namespace Ogre { class SceneManager; class PSSMShadowCameraSetup; } namespace OEngine{ namespace Render{ class OgreRenderer; } } namespace MWRender { class Shadows { public: Shadows(OEngine::Render::OgreRenderer* rend); void recreate(); Ogre::PSSMShadowCameraSetup* getPSSMSetup(); float getShadowFar() const; float getFadeStart() const; protected: OEngine::Render::OgreRenderer* mRendering; Ogre::SceneManager* mSceneMgr; Ogre::PSSMShadowCameraSetup* mPSSMSetup; float mShadowFar; float mFadeStart; }; } #endif