#ifndef GAME_MWWORLD_FAILEDACTION_H #define GAME_MWWORLD_FAILEDACTION_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class FailedAction : public Action { std::string message; virtual void executeImp (const Ptr& actor); public: FailedAction (const std::string& message = std::string()); }; } #endif