#include "player.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwmechanics/movement.hpp" #include "../mwmechanics/npcstats.hpp" #include "esmstore.hpp" #include "class.hpp" namespace MWWorld { Player::Player (const ESM::NPC *player, const MWBase::World& world) : mCellStore(0), mAutoMove(false), mForwardBackward (0) { mPlayer.mBase = player; mPlayer.mRef.mRefID = "player"; float* playerPos = mPlayer.mData.getPosition().pos; playerPos[0] = playerPos[1] = playerPos[2] = 0; } void Player::setDrawState (MWMechanics::DrawState_ state) { MWWorld::Ptr ptr = getPlayer(); MWWorld::Class::get(ptr).getNpcStats(ptr).setDrawState (state); } void Player::setAutoMove (bool enable) { MWWorld::Ptr ptr = getPlayer(); mAutoMove = enable; int value = mForwardBackward; if (mAutoMove) value = 1; MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value; } void Player::setLeftRight (int value) { MWWorld::Ptr ptr = getPlayer(); MWWorld::Class::get (ptr).getMovementSettings (ptr).mLeftRight = value; } void Player::setForwardBackward (int value) { MWWorld::Ptr ptr = getPlayer(); mForwardBackward = value; if (mAutoMove) value = 1; MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value; } void Player::setUpDown(int value) { MWWorld::Ptr ptr = getPlayer(); MWWorld::Class::get (ptr).getMovementSettings (ptr).mUpDown = value; } void Player::toggleRunning() { MWWorld::Ptr ptr = getPlayer(); bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true); MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running); } MWMechanics::DrawState_ Player::getDrawState() { MWWorld::Ptr ptr = getPlayer(); return MWWorld::Class::get(ptr).getNpcStats(ptr).getDrawState(); } }