#ifndef GAME_MWWORLD_CONTAINERSTORE_H #define GAME_MWWORLD_CONTAINERSTORE_H #include #include "ptr.hpp" namespace ESM { struct InventoryList; } namespace MWWorld { class ContainerStoreIterator; class ContainerStore { public: static const int Type_Potion = 0x0001; static const int Type_Apparatus = 0x0002; static const int Type_Armor = 0x0004; static const int Type_Book = 0x0008; static const int Type_Clothing = 0x0010; static const int Type_Ingredient = 0x0020; static const int Type_Light = 0x0040; static const int Type_Lockpick = 0x0080; static const int Type_Miscellaneous = 0x0100; static const int Type_Probe = 0x0200; static const int Type_Repair = 0x0400; static const int Type_Weapon = 0x0800; static const int Type_Last = Type_Weapon; static const int Type_All = 0xffff; private: MWWorld::CellRefList potions; MWWorld::CellRefList appas; MWWorld::CellRefList armors; MWWorld::CellRefList books; MWWorld::CellRefList clothes; MWWorld::CellRefList ingreds; MWWorld::CellRefList lights; MWWorld::CellRefList lockpicks; MWWorld::CellRefList miscItems; MWWorld::CellRefList probes; MWWorld::CellRefList repairs; MWWorld::CellRefList weapons; int mStateId; mutable float mCachedWeight; mutable bool mWeightUpToDate; public: ContainerStore(); virtual ~ContainerStore(); ContainerStoreIterator begin (int mask = Type_All); ContainerStoreIterator end(); ContainerStoreIterator add (const Ptr& ptr); ///< Add the item pointed to by \a ptr to this container. (Stacks automatically if needed) /// /// \note The item pointed to is not required to exist beyond this function call. /// /// \attention Do not add items to an existing stack by increasing the count instead of /// calling this function! /// /// @return if stacking happened, return iterator to the item that was stacked against, otherwise iterator to the newly inserted item. protected: ContainerStoreIterator addImpl (const Ptr& ptr); ///< Add the item to this container (no stacking) virtual bool stacks (const Ptr& ptr1, const Ptr& ptr2); ///< @return true if the two specified objects can stack with each other /// @note ptr1 is the item that is already in this container public: void fill (const ESM::InventoryList& items, const MWWorld::ESMStore& store); ///< Insert items into *this. void clear(); ///< Empty container. virtual void flagAsModified(); ///< \attention This function is internal to the world model and should not be called from /// outside. int getStateId() const; ///< This ID is changed every time the container is modified or items in the container /// are accessed in a way that may be used to modify the item. /// \note This method of change-tracking will ocasionally yield false positives. float getWeight() const; ///< Return total weight of the items contained in *this. static int getType (const Ptr& ptr); ///< This function throws an exception, if ptr does not point to an object, that can be /// put into a container. friend class ContainerStoreIterator; }; /// \brief Iteration over a subset of objects in a ContainerStore /// /// \note The iterator will automatically skip over deleted objects. class ContainerStoreIterator : public std::iterator { int mType; int mMask; ContainerStore *mContainer; mutable Ptr mPtr; MWWorld::CellRefList::List::iterator mPotion; MWWorld::CellRefList::List::iterator mApparatus; MWWorld::CellRefList::List::iterator mArmor; MWWorld::CellRefList::List::iterator mBook; MWWorld::CellRefList::List::iterator mClothing; MWWorld::CellRefList::List::iterator mIngredient; MWWorld::CellRefList::List::iterator mLight; MWWorld::CellRefList::List::iterator mLockpick; MWWorld::CellRefList::List::iterator mMiscellaneous; MWWorld::CellRefList::List::iterator mProbe; MWWorld::CellRefList::List::iterator mRepair; MWWorld::CellRefList::List::iterator mWeapon; private: ContainerStoreIterator (ContainerStore *container); ///< End-iterator ContainerStoreIterator (int mask, ContainerStore *container); ///< Begin-iterator // construct iterator using a CellRefList iterator ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList::List::iterator); void incType(); void nextType(); bool resetIterator(); ///< Reset iterator for selected type. /// /// \return Type not empty? bool incIterator(); ///< Increment iterator for selected type. /// /// \return reached the end? public: Ptr *operator->() const; Ptr operator*() const; ContainerStoreIterator& operator++(); ContainerStoreIterator operator++ (int); bool isEqual (const ContainerStoreIterator& iter) const; int getType() const; const ContainerStore *getContainerStore() const; friend class ContainerStore; }; bool operator== (const ContainerStoreIterator& left, const ContainerStoreIterator& right); bool operator!= (const ContainerStoreIterator& left, const ContainerStoreIterator& right); } #endif