#include "actionteleport.hpp" #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" namespace MWWorld { ActionTeleport::ActionTeleport (const std::string& cellName, const ESM::Position& position) : Action (true), mCellName (cellName), mPosition (position) { } void ActionTeleport::executeImp (const Ptr& actor) { if (mCellName.empty()) MWBase::Environment::get().getWorld()->changeToExteriorCell (mPosition); else MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, mPosition); } }