#ifndef MWGUI_ALCHEMY_H #define MWGUI_ALCHEMY_H #include "window_base.hpp" #include "container.hpp" #include "widgets.hpp" namespace MWGui { class AlchemyWindow : public WindowBase, public ContainerBase { public: AlchemyWindow(MWBase::WindowManager& parWindowManager); virtual void open(); protected: MyGUI::Button* mCreateButton; MyGUI::Button* mCancelButton; MyGUI::ImageBox* mIngredient1; MyGUI::ImageBox* mIngredient2; MyGUI::ImageBox* mIngredient3; MyGUI::ImageBox* mIngredient4; MyGUI::ImageBox* mApparatus1; MyGUI::ImageBox* mApparatus2; MyGUI::ImageBox* mApparatus3; MyGUI::ImageBox* mApparatus4; MyGUI::Widget* mEffectsBox; MyGUI::EditBox* mNameEdit; Widgets::SpellEffectList mEffects; // effects of created potion void onCancelButtonClicked(MyGUI::Widget* _sender); void onCreateButtonClicked(MyGUI::Widget* _sender); void onIngredientSelected(MyGUI::Widget* _sender); virtual void onSelectedItemImpl(MWWorld::Ptr item); virtual std::vector itemsToIgnore(); void removeIngredient(MyGUI::Widget* ingredient); virtual void onReferenceUnavailable() { ; } void update(); }; } #endif