#ifndef GAME_MWMECHANICS_NPCSTATS_H #define GAME_MWMECHANICS_NPCSTATS_H #include #include #include "stat.hpp" #include "drawstate.hpp" namespace MWMechanics { /// \brief Additional stats for NPCs /// /// For non-NPC-specific stats, see the CreatureStats struct. /// /// \note For technical reasons the spell list and the currently selected spell is also handled by /// CreatureStats, even though they are actually NPC stats. struct NpcStats { // NPCs other than the player can only have one faction. But for the sake of consistency // we use the same data structure for the PC and the NPCs. std::map mFactionRank; Stat mSkill[27]; bool mForceRun; bool mForceSneak; bool mRun; bool mSneak; bool mCombat; DrawState mDrawState; NpcStats() : mForceRun (false), mForceSneak (false), mRun (false), mSneak (false), mCombat (false) , mDrawState(DrawState_Nothing) {} }; } #endif