#include "npc.hpp" #include #include #include #include #include "../mwbase/environment.hpp" #include "../mwbase/world.hpp" #include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/windowmanager.hpp" #include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/movement.hpp" #include "../mwworld/ptr.hpp" #include "../mwworld/actiontalk.hpp" #include "../mwworld/actionopen.hpp" #include "../mwworld/inventorystore.hpp" #include "../mwworld/customdata.hpp" #include "../mwworld/physicssystem.hpp" #include "../mwrender/actors.hpp" #include "../mwrender/renderinginterface.hpp" #include "../mwgui/tooltips.hpp" namespace { const Ogre::Radian kOgrePi (Ogre::Math::PI); const Ogre::Radian kOgrePiOverTwo (Ogre::Math::PI / Ogre::Real(2.0)); struct CustomData : public MWWorld::CustomData { MWMechanics::NpcStats mNpcStats; MWMechanics::CreatureStats mCreatureStats; MWMechanics::Movement mMovement; MWWorld::InventoryStore mInventoryStore; virtual MWWorld::CustomData *clone() const; }; MWWorld::CustomData *CustomData::clone() const { return new CustomData (*this); } } namespace MWClass { void Npc::ensureCustomData (const MWWorld::Ptr& ptr) const { static bool inited = false; if(!inited) { const MWBase::World *world = MWBase::Environment::get().getWorld(); const MWWorld::Store &gmst = world->getStore().get(); fMinWalkSpeed = gmst.find("fMinWalkSpeed"); fMaxWalkSpeed = gmst.find("fMaxWalkSpeed"); fEncumberedMoveEffect = gmst.find("fEncumberedMoveEffect"); fSneakSpeedMultiplier = gmst.find("fSneakSpeedMultiplier"); fAthleticsRunBonus = gmst.find("fAthleticsRunBonus"); fBaseRunMultiplier = gmst.find("fBaseRunMultiplier"); fMinFlySpeed = gmst.find("fMinFlySpeed"); fMaxFlySpeed = gmst.find("fMaxFlySpeed"); fSwimRunBase = gmst.find("fSwimRunBase"); fSwimRunAthleticsMult = gmst.find("fSwimRunAthleticsMult"); fJumpEncumbranceBase = gmst.find("fJumpEncumbranceBase"); fJumpEncumbranceMultiplier = gmst.find("fJumpEncumbranceMultiplier"); fJumpAcrobaticsBase = gmst.find("fJumpAcrobaticsBase"); fJumpAcroMultiplier = gmst.find("fJumpAcroMultiplier"); fJumpRunMultiplier = gmst.find("fJumpRunMultiplier"); // Added in Tribunal/Bloodmoon, may not exist fWereWolfRunMult = gmst.search("fWereWolfRunMult"); inited = true; } if (!ptr.getRefData().getCustomData()) { std::auto_ptr data(new CustomData); MWWorld::LiveCellRef *ref = ptr.get(); // NPC stats if (!ref->mBase->mFaction.empty()) { std::string faction = ref->mBase->mFaction; Misc::StringUtils::toLower(faction); if(ref->mBase->mNpdt52.mGold != -10) { data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt52.mRank; } else { data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt12.mRank; } } // creature stats if(ref->mBase->mNpdt52.mGold != -10) { for (int i=0; i<27; ++i) data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]); data->mCreatureStats.getAttribute(0).set (ref->mBase->mNpdt52.mStrength); data->mCreatureStats.getAttribute(1).set (ref->mBase->mNpdt52.mIntelligence); data->mCreatureStats.getAttribute(2).set (ref->mBase->mNpdt52.mWillpower); data->mCreatureStats.getAttribute(3).set (ref->mBase->mNpdt52.mAgility); data->mCreatureStats.getAttribute(4).set (ref->mBase->mNpdt52.mSpeed); data->mCreatureStats.getAttribute(5).set (ref->mBase->mNpdt52.mEndurance); data->mCreatureStats.getAttribute(6).set (ref->mBase->mNpdt52.mPersonality); data->mCreatureStats.getAttribute(7).set (ref->mBase->mNpdt52.mLuck); data->mCreatureStats.setHealth (ref->mBase->mNpdt52.mHealth); data->mCreatureStats.setMagicka (ref->mBase->mNpdt52.mMana); data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue); data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel); data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition); data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation); } else { for (int i=0; i<8; ++i) data->mCreatureStats.getAttribute (i).set (10); for (int i=0; i<3; ++i) data->mCreatureStats.setDynamic (i, 10); data->mCreatureStats.setLevel(ref->mBase->mNpdt12.mLevel); data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt12.mDisposition); data->mNpcStats.setReputation(ref->mBase->mNpdt12.mReputation); } data->mCreatureStats.setAiSetting (0, ref->mBase->mAiData.mHello); data->mCreatureStats.setAiSetting (1, ref->mBase->mAiData.mFight); data->mCreatureStats.setAiSetting (2, ref->mBase->mAiData.mFlee); data->mCreatureStats.setAiSetting (3, ref->mBase->mAiData.mAlarm); // spells for (std::vector::const_iterator iter (ref->mBase->mSpells.mList.begin()); iter!=ref->mBase->mSpells.mList.end(); ++iter) data->mCreatureStats.getSpells().add (*iter); // store ptr.getRefData().setCustomData (data.release()); } } std::string Npc::getId (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mId; } void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const { renderingInterface.getActors().insertNPC(ptr, getInventoryStore(ptr)); } void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const { physics.addActor(ptr); MWBase::Environment::get().getMechanicsManager()->add(ptr); } std::string Npc::getModel(const MWWorld::Ptr &ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); assert(ref->mBase != NULL); std::string headID = ref->mBase->mHead; int end = headID.find_last_of("head_") - 4; std::string bodyRaceID = headID.substr(0, end); std::string model = "meshes\\base_anim.nif"; if (bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_") { model = "meshes\\base_animkna.nif"; } return model; } std::string Npc::getName (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mName; } MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mCreatureStats; } MWMechanics::NpcStats& Npc::getNpcStats (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mNpcStats; } boost::shared_ptr Npc::activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const { if (MWWorld::Class::get (ptr).getCreatureStats (ptr).isDead()) return boost::shared_ptr (new MWWorld::ActionOpen(ptr)); else return boost::shared_ptr (new MWWorld::ActionTalk (ptr)); } MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mInventoryStore; } MWWorld::InventoryStore& Npc::getInventoryStore (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mInventoryStore; } std::string Npc::getScript (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mScript; } void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceRun, force); break; case Sneak: stats.setMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak, force); break; case Combat: throw std::runtime_error ("combat stance not enforcable for NPCs"); } } void Npc::setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: stats.setMovementFlag (MWMechanics::NpcStats::Flag_Run, set); break; case Sneak: stats.setMovementFlag (MWMechanics::NpcStats::Flag_Sneak, set); break; case Combat: // Combat stance ignored for now; need to be determined based on draw state instead of // being maunally set. break; } } bool Npc::getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); switch (stance) { case Run: if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceRun)) return true; return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Run); case Sneak: if (!ignoreForce && stats.getMovementFlag (MWMechanics::NpcStats::Flag_ForceSneak)) return true; return stats.getMovementFlag (MWMechanics::NpcStats::Flag_Sneak); case Combat: return false; } return false; } float Npc::getSpeed(const MWWorld::Ptr& ptr) const { const MWBase::World *world = MWBase::Environment::get().getWorld(); const CustomData *npcdata = static_cast(ptr.getRefData().getCustomData()); const MWMechanics::MagicEffects &mageffects = npcdata->mCreatureStats.getMagicEffects(); const float normalizedEncumbrance = Npc::getEncumbrance(ptr) / Npc::getCapacity(ptr); float walkSpeed = fMinWalkSpeed->getFloat() + 0.01f*npcdata->mCreatureStats.getAttribute(ESM::Attribute::Speed).getModified()* (fMaxWalkSpeed->getFloat() - fMinWalkSpeed->getFloat()); walkSpeed *= 1.0f - fEncumberedMoveEffect->getFloat()*normalizedEncumbrance; walkSpeed = std::max(0.0f, walkSpeed); if(Npc::getStance(ptr, Sneak, false)) walkSpeed *= fSneakSpeedMultiplier->getFloat(); float runSpeed = walkSpeed*(0.01f * npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified() * fAthleticsRunBonus->getFloat() + fBaseRunMultiplier->getFloat()); if(npcdata->mNpcStats.isWerewolf()) runSpeed *= fWereWolfRunMult->getFloat(); float moveSpeed; if(normalizedEncumbrance >= 1.0f) moveSpeed = 0.0f; else if(mageffects.get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude > 0) { float flySpeed = 0.01f*(npcdata->mCreatureStats.getAttribute(ESM::Attribute::Speed).getModified() + mageffects.get(MWMechanics::EffectKey(10/*levitate*/)).mMagnitude); flySpeed = fMinFlySpeed->getFloat() + flySpeed*(fMaxFlySpeed->getFloat() - fMinFlySpeed->getFloat()); flySpeed *= 1.0f - fEncumberedMoveEffect->getFloat() * normalizedEncumbrance; flySpeed = std::max(0.0f, flySpeed); moveSpeed = flySpeed; } else if(world->isSwimming(ptr)) { float swimSpeed = walkSpeed; if(Npc::getStance(ptr, Run, false)) swimSpeed = runSpeed; swimSpeed *= 1.0f + 0.01f * mageffects.get(MWMechanics::EffectKey(1/*swift swim*/)).mMagnitude; swimSpeed *= fSwimRunBase->getFloat() + 0.01f*npcdata->mNpcStats.getSkill(ESM::Skill::Athletics).getModified()* fSwimRunAthleticsMult->getFloat(); moveSpeed = swimSpeed; } else if(Npc::getStance(ptr, Run, false)) moveSpeed = runSpeed; else moveSpeed = walkSpeed; if(getMovementSettings(ptr).mLeftRight != 0 && getMovementSettings(ptr).mForwardBackward == 0) moveSpeed *= 0.75f; return moveSpeed; } float Npc::getJump(const MWWorld::Ptr &ptr) const { const CustomData *npcdata = static_cast(ptr.getRefData().getCustomData()); const MWMechanics::MagicEffects &mageffects = npcdata->mCreatureStats.getMagicEffects(); const float encumbranceTerm = fJumpEncumbranceBase->getFloat() + fJumpEncumbranceMultiplier->getFloat() * (1.0f - Npc::getEncumbrance(ptr)/Npc::getCapacity(ptr)); float a = npcdata->mNpcStats.getSkill(ESM::Skill::Acrobatics).getModified(); float b = 0.0f; if(a > 50.0f) { b = a - 50.0f; a = 50.0f; } float x = fJumpAcrobaticsBase->getFloat() + std::pow(a / 15.0f, fJumpAcroMultiplier->getFloat()); x += 3 * b * fJumpAcroMultiplier->getFloat(); x += mageffects.get(MWMechanics::EffectKey(9/*jump*/)).mMagnitude * 64; x *= encumbranceTerm; if(Npc::getStance(ptr, Run, false)) x *= fJumpRunMultiplier->getFloat(); x *= 1.25f;//fatigueTerm; x -= -627.2/*gravity constant*/; x /= 3; return x; } MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const { ensureCustomData (ptr); return dynamic_cast (*ptr.getRefData().getCustomData()).mMovement; } Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const { Ogre::Vector3 vector; vector.x = getMovementSettings(ptr).mLeftRight; vector.y = getMovementSettings(ptr).mForwardBackward; vector.z = getMovementSettings(ptr).mUpDown; return vector; } bool Npc::isEssential (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); return ref->mBase->mFlags & ESM::NPC::Essential; } void Npc::registerSelf() { boost::shared_ptr instance (new Npc); registerClass (typeid (ESM::NPC).name(), instance); } bool Npc::hasToolTip (const MWWorld::Ptr& ptr) const { /// \todo We don't want tooltips for NPCs in combat mode. return true; } MWGui::ToolTipInfo Npc::getToolTipInfo (const MWWorld::Ptr& ptr) const { MWWorld::LiveCellRef *ref = ptr.get(); MWGui::ToolTipInfo info; info.caption = ref->mBase->mName; std::string text; if (MWBase::Environment::get().getWindowManager()->getFullHelp()) text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); info.text = text; return info; } float Npc::getCapacity (const MWWorld::Ptr& ptr) const { const MWMechanics::CreatureStats& stats = getCreatureStats (ptr); return stats.getAttribute(0).getModified()*5; } float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const { float weight = getContainerStore (ptr).getWeight(); const MWMechanics::CreatureStats& stats = getCreatureStats (ptr); weight -= stats.getMagicEffects().get (MWMechanics::EffectKey (8)).mMagnitude; // feather weight += stats.getMagicEffects().get (MWMechanics::EffectKey (7)).mMagnitude; // burden if (weight<0) weight = 0; return weight; } bool Npc::apply (const MWWorld::Ptr& ptr, const std::string& id, const MWWorld::Ptr& actor) const { MWMechanics::CreatureStats& stats = getCreatureStats (ptr); /// \todo consider instant effects return stats.getActiveSpells().addSpell (id, actor); } void Npc::skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType) const { MWMechanics::NpcStats& stats = getNpcStats (ptr); MWWorld::LiveCellRef *ref = ptr.get(); const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().get().find ( ref->mBase->mClass ); stats.useSkill (skill, *class_, usageType); } void Npc::adjustRotation(const MWWorld::Ptr& ptr,float& x,float& y,float& z) const { y = 0; x = 0; } MWWorld::Ptr Npc::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const { MWWorld::LiveCellRef *ref = ptr.get(); return MWWorld::Ptr(&cell.mNpcs.insert(*ref), &cell); } const ESM::GameSetting *Npc::fMinWalkSpeed; const ESM::GameSetting *Npc::fMaxWalkSpeed; const ESM::GameSetting *Npc::fEncumberedMoveEffect; const ESM::GameSetting *Npc::fSneakSpeedMultiplier; const ESM::GameSetting *Npc::fAthleticsRunBonus; const ESM::GameSetting *Npc::fBaseRunMultiplier; const ESM::GameSetting *Npc::fMinFlySpeed; const ESM::GameSetting *Npc::fMaxFlySpeed; const ESM::GameSetting *Npc::fSwimRunBase; const ESM::GameSetting *Npc::fSwimRunAthleticsMult; const ESM::GameSetting *Npc::fJumpEncumbranceBase; const ESM::GameSetting *Npc::fJumpEncumbranceMultiplier; const ESM::GameSetting *Npc::fJumpAcrobaticsBase; const ESM::GameSetting *Npc::fJumpAcroMultiplier; const ESM::GameSetting *Npc::fJumpRunMultiplier; const ESM::GameSetting *Npc::fWereWolfRunMult; }