#ifndef MWGUI_QUICKKEYS_H #define MWGUI_QUICKKEYS_H #include #include "itemselection.hpp" #include "spellmodel.hpp" #include "windowbase.hpp" namespace MWGui { class QuickKeysMenuAssign; class MagicSelectionDialog; class ItemWidget; class SpellView; class QuickKeysMenu : public WindowBase { public: QuickKeysMenu(); void onResChange(int, int) override { center(); } void onItemButtonClicked(MyGUI::Widget* sender); void onMagicButtonClicked(MyGUI::Widget* sender); void onUnassignButtonClicked(MyGUI::Widget* sender); void onCancelButtonClicked(MyGUI::Widget* sender); void onAssignItem(MWWorld::Ptr item); void onAssignItemCancel(); void onAssignMagicItem(MWWorld::Ptr item); void onAssignMagic(const std::string& spellId); void onAssignMagicCancel(); void onOpen() override; void onClose() override; void activateQuickKey(int index); void updateActivatedQuickKey(); /// @note This enum is serialized, so don't move the items around! enum QuickKeyType { Type_Item, Type_Magic, Type_MagicItem, Type_Unassigned, Type_HandToHand }; void write(ESM::ESMWriter& writer); void readRecord(ESM::ESMReader& reader, uint32_t type); void clear() override; private: struct keyData { int index; ItemWidget* button; QuickKeysMenu::QuickKeyType type; std::string id; std::string name; keyData() : index(-1) , button(nullptr) , type(Type_Unassigned) , id("") , name("") { } }; std::vector mKey; keyData* mSelected; keyData* mActivated; MyGUI::EditBox* mInstructionLabel; MyGUI::Button* mOkButton; std::unique_ptr mAssignDialog; std::unique_ptr mItemSelectionDialog; std::unique_ptr mMagicSelectionDialog; void onQuickKeyButtonClicked(MyGUI::Widget* sender); void onOkButtonClicked(MyGUI::Widget* sender); // Check if quick key is still valid inline void validate(int index); void unassign(keyData* key); }; class QuickKeysMenuAssign : public WindowModal { public: QuickKeysMenuAssign(QuickKeysMenu* parent); private: MyGUI::TextBox* mLabel; MyGUI::Button* mItemButton; MyGUI::Button* mMagicButton; MyGUI::Button* mUnassignButton; MyGUI::Button* mCancelButton; QuickKeysMenu* mParent; }; class MagicSelectionDialog : public WindowModal { public: MagicSelectionDialog(QuickKeysMenu* parent); void onOpen() override; bool exit() override; private: MyGUI::Button* mCancelButton; SpellView* mMagicList; QuickKeysMenu* mParent; void onCancelButtonClicked(MyGUI::Widget* sender); void onModelIndexSelected(SpellModel::ModelIndex index); }; } #endif