#ifndef MWGUI_PICKPOCKET_ITEM_MODEL_H
#define MWGUI_PICKPOCKET_ITEM_MODEL_H

#include "itemmodel.hpp"

namespace MWGui
{

    /// @brief The pickpocket item model randomly hides item stacks based on a specified chance. Equipped items are always hidden.
    class PickpocketItemModel : public ProxyItemModel
    {
    public:
        PickpocketItemModel (const MWWorld::Ptr& thief, ItemModel* sourceModel, bool hideItems=true);

        bool allowedToUseItems() const override;
        ItemStack getItem (ModelIndex index) override;
        size_t getItemCount() override;
        void update() override;
        void removeItem (const ItemStack& item, size_t count) override;
        void onClose() override;
        bool onDropItem(const MWWorld::Ptr &item, int count) override;
        bool onTakeItem(const MWWorld::Ptr &item, int count) override;

    protected:
        MWWorld::Ptr mActor;
        bool mPickpocketDetected;
        bool stealItem(const MWWorld::Ptr &item, int count);

    private:
        std::vector<ItemStack> mHiddenItems;
        std::vector<ItemStack> mItems;
    };

}

#endif