/* Monster - an advanced game scripting language Copyright (C) 2007-2009 Nicolay Korslund Email: WWW: http://monster.snaptoad.com/ This file (random.d) is part of the Monster script language package. Monster is distributed as free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License version 3 along with this program. If not, see http://www.gnu.org/licenses/ . */ // This module provides simple random number generation. Since this is // intended for game development, speed and simplicity is favored over // flexibility and random number quality. module monster.modules.random; import monster.monster; import std.random; const char[] moduleDef = "module random; native uint rand(); // Return a number between 0 and uint.max, inclusive native float frand(); // Return a number between 0 and 1, inclusive // Return a random number between a and b, inclusive. Allows negative // numbers, and works with a>b, a= a) assert( (a <= result) && (result <= b) ); else if(a > b) assert( (b <= result) && (result <= a) ); } body { if(a>b) return cast(int)(rand() % (a-b+1)) + b; else if(b>a) return cast(int)(rand() % (b-a+1)) + a; else return a; } void initRandomModule() { static MonsterClass mc; if(mc !is null) return; mc = vm.loadString(moduleDef, "random"); mc.bind("rand", { stack.pushInt(rand()); }); mc.bind("frand", { stack.pushFloat(rand()*_frandFactor); }); mc.bind("randInt", { stack.pushInt(randInt(stack.popInt, stack.popInt)); }); }